pub struct ActiveStateMachine<TState, TModel = (), TEvent = ()>{ /* private fields */ }Implementations§
Source§impl<TState, TModel, TEvent> ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel, TEvent> ActiveStateMachine<TState, TModel, TEvent>
Auto Trait Implementations§
impl<TState, TModel, TEvent> Freeze for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel = (), TEvent = ()> !RefUnwindSafe for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel, TEvent> Send for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel, TEvent> Sync for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel, TEvent> Unpin for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel, TEvent> UnsafeUnpin for ActiveStateMachine<TState, TModel, TEvent>
impl<TState, TModel = (), TEvent = ()> !UnwindSafe for ActiveStateMachine<TState, TModel, TEvent>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more