pub trait FrameObserver: Send + Sync {
// Provided methods
fn on_process<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FrameEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn on_push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FramePushEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait { ... }
fn on_pipeline_started<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait { ... }
}Expand description
Non-intrusive observer. Mirrors pipecat BaseObserver (base_observer.py).
Provided Methods§
Sourcefn on_process<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FrameEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn on_process<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FrameEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
A processor is about to handle a frame (base_observer.py:79).
Sourcefn on_push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FramePushEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn on_push<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_e: &'life1 FramePushEvent<'life2>,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
A frame was pushed source→destination (base_observer.py:91).
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".