PerformanceManager

Struct PerformanceManager 

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pub struct PerformanceManager { /* private fields */ }
Expand description

Performance optimization manager

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impl PerformanceManager

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pub fn new(settings: PerformanceSettings) -> Self

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pub fn start_frame(&mut self)

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pub fn end_frame(&mut self)

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pub fn should_render_node( &self, position: Position, size: (f64, f64), viewport: &Viewport, ) -> bool

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pub fn should_render_edge( &self, source_pos: Position, target_pos: Position, viewport: &Viewport, ) -> bool

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pub fn add_node_to_batch(&mut self, node: BatchedNode)

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pub fn add_edge_to_batch(&mut self, edge: BatchedEdge)

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pub fn get_render_batch(&mut self) -> &mut RenderBatch

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pub fn get_performance_stats(&self) -> &RenderStats

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pub fn update_settings(&mut self, settings: PerformanceSettings)

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pub fn is_performance_good(&self) -> bool

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pub fn get_fps(&self) -> f64

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