Skip to main content

BuildingBlocks

Struct BuildingBlocks 

Source
pub struct BuildingBlocks {
    pub id: PickId,
    pub obj_model: Model,
    /* private fields */
}
Expand description

A collection of identically-shaped building blocks.

Uses GPU instancing to efficiently render many copies of the same model with different transformations. Currently does not perform frustum culling or occlusion culling, so performance may degrade with very large numbers of blocks.

Fields§

§id: PickId§obj_model: Model

Implementations§

Source§

impl BuildingBlocks

Source

pub async fn new( id: impl Into<PickId>, queue: &Queue, device: &Device, start_position: Vector3<f32>, start_rotation: Quaternion<f32>, amount: usize, obj_file: &str, ) -> Self

Source

pub fn instances(&self) -> &Vec<Instance>

Returns an immutable reference to instances

Source

pub fn instances_mut(&mut self) -> &mut Vec<Instance>

Returns a mutable reference to instances, assumes the instance size changes and recalculates buffers. If you only mutate some values but don’t intend to change buffer sizes use instances_mut_size_unchanged

Source

pub fn instances_mut_size_unchanged(&mut self) -> &mut [Instance]

Source

pub fn add_instance(&mut self, instance: Instance)

Source

pub fn add_instances(&mut self, instances: Vec<Instance>)

Source

pub async fn mk_multiple( queue: &Queue, device: &Device, amount: usize, descr: &[(PickId, &'static str)], ) -> Vec<BuildingBlocks>

This constructor creates amount instances all located at (0.0, 0.0, 0.0).

TODO: pass iter fn to choose the transformation

Source

pub fn to_clickable(&self, device: &Device, id: PickId) -> Self

This method creates a copy of the original Block (and instances) where only the fragment shader differs. The fragment shader is a U32 id referring to the object that was drawn.

This is used to draw a pick shader which allows identifying objects clicked on with a mouse pointer.

TODO: make this a trait if possible

Source

pub fn clear_first(&mut self, amount: usize, ctx: &Context)

Source

pub fn clear_at(&mut self, from: usize, to: usize, ctx: &Context)

Source

pub fn to_instanced(&self) -> Instanced<'_>

Returns the inner instanced of the Default render for possible optimizations with Defaults

Trait Implementations§

Source§

impl AsRef<BuildingBlocks> for BuildingBlocks

Source§

fn as_ref(&self) -> &BuildingBlocks

Converts this type into a shared reference of the (usually inferred) input type.
Source§

impl<'a, 'pass> From<&'a BuildingBlocks> for Render<'a, 'pass>

Source§

fn from(blocks: &'a BuildingBlocks) -> Self

Converts to this type from the input type.
Source§

impl<'a, 'pass> GPUResource<'a, 'pass> for BuildingBlocks

Source§

fn write_to_buffer(&mut self, queue: &Queue, device: &Device)

Source§

fn get_render(&'a self) -> Render<'a, 'pass>

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,