pub struct Clip { /* private fields */ }
Trait Implementations§
source§impl View for Clip
impl View for Clip
fn view_data(&self) -> &ViewData
fn view_data_mut(&mut self) -> &mut ViewData
source§fn for_each_child<'a>(&'a self, for_each: &mut dyn FnMut(&'a dyn View) -> bool)
fn for_each_child<'a>(&'a self, for_each: &mut dyn FnMut(&'a dyn View) -> bool)
This method walks over children and must be implemented if the view has any children.
It should return children back to front and should stop if
_for_each
returns true
.source§fn for_each_child_mut<'a>(
&'a mut self,
for_each: &mut dyn FnMut(&'a mut dyn View) -> bool
)
fn for_each_child_mut<'a>( &'a mut self, for_each: &mut dyn FnMut(&'a mut dyn View) -> bool )
This method walks over children and must be implemented if the view has any children.
It should return children back to front and should stop if
_for_each
returns true
.source§fn for_each_child_rev_mut<'a>(
&'a mut self,
for_each: &mut dyn FnMut(&'a mut dyn View) -> bool
)
fn for_each_child_rev_mut<'a>( &'a mut self, for_each: &mut dyn FnMut(&'a mut dyn View) -> bool )
This method walks over children and must be implemented if the view has any children.
It should return children front to back and should stop if
_for_each
returns true
.fn debug_name(&self) -> Cow<'static, str>
source§fn paint(&mut self, cx: &mut PaintCx<'_>)
fn paint(&mut self, cx: &mut PaintCx<'_>)
View
-specific implementation. Will be called in PaintCx::paint_view
.
Usually you’ll call paint_view
for every child view. But you might also draw text, adjust the offset, clip
or draw text.fn id(&self) -> Id
fn view_style(&self) -> Option<Style>
fn view_class(&self) -> Option<StyleClassRef>
fn child(&self, id: Id) -> Option<&dyn View>
fn child_mut(&mut self, id: Id) -> Option<&mut dyn View>
source§fn update(&mut self, _cx: &mut UpdateCx<'_>, _state: Box<dyn Any>)
fn update(&mut self, _cx: &mut UpdateCx<'_>, _state: Box<dyn Any>)
Use this method to react to changes in view-related state.
You will usually send state to this hook manually using the
View
’s Id
handle Read moresource§fn style(&mut self, cx: &mut StyleCx<'_>)
fn style(&mut self, cx: &mut StyleCx<'_>)
Use this method to style the view’s children. Read more
source§fn layout(&mut self, cx: &mut LayoutCx<'_>) -> Node
fn layout(&mut self, cx: &mut LayoutCx<'_>) -> Node
Use this method to layout the view’s children.
Usually you’ll do this by calling
LayoutCx::layout_node
. Read moresource§fn compute_layout(&mut self, cx: &mut ComputeLayoutCx<'_>) -> Option<Rect>
fn compute_layout(&mut self, cx: &mut ComputeLayoutCx<'_>) -> Option<Rect>
Responsible for computing the layout of the view’s children. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for Clip
impl !Send for Clip
impl !Sync for Clip
impl Unpin for Clip
impl !UnwindSafe for Clip
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<V> Decorators for Vwhere
V: View,
impl<V> Decorators for Vwhere
V: View,
source§fn style(self, style: impl Fn(Style) -> Style + 'static) -> Self
fn style(self, style: impl Fn(Style) -> Style + 'static) -> Self
Alter the style of the view. Read more
source§fn dragging_style(self, style: impl Fn(Style) -> Style + 'static) -> Self
fn dragging_style(self, style: impl Fn(Style) -> Style + 'static) -> Self
The visual style to apply when the mouse hovers over the element
fn class<C: StyleClass>(self, _class: C) -> Self
Allows the element to be navigated to with the keyboard. Similar to setting tabindex=“0” in html.
fn draggable(self) -> Self
fn disabled(self, disabled_fn: impl Fn() -> bool + 'static) -> Self
source§fn on_event(
self,
listener: EventListener,
action: impl Fn(&Event) -> EventPropagation + 'static
) -> Self
fn on_event( self, listener: EventListener, action: impl Fn(&Event) -> EventPropagation + 'static ) -> Self
Add an event handler for the given EventListener.
source§fn on_key_down(
self,
key: Key,
modifiers: ModifiersState,
action: impl Fn(&Event) + 'static
) -> Self
fn on_key_down( self, key: Key, modifiers: ModifiersState, action: impl Fn(&Event) + 'static ) -> Self
Add an handler for pressing down a specific key.
source§fn on_key_up(
self,
key: Key,
modifiers: ModifiersState,
action: impl Fn(&Event) + 'static
) -> Self
fn on_key_up( self, key: Key, modifiers: ModifiersState, action: impl Fn(&Event) + 'static ) -> Self
Add an handler for a specific key being released.
source§fn on_event_cont(
self,
listener: EventListener,
action: impl Fn(&Event) + 'static
) -> Self
fn on_event_cont( self, listener: EventListener, action: impl Fn(&Event) + 'static ) -> Self
Add an event handler for the given EventListener. This event will be handled with
the given handler and the event will continue propagating.
source§fn on_event_stop(
self,
listener: EventListener,
action: impl Fn(&Event) + 'static
) -> Self
fn on_event_stop( self, listener: EventListener, action: impl Fn(&Event) + 'static ) -> Self
Add an event handler for the given EventListener. This event will be handled with
the given handler and the event will stop propagating.
source§fn on_click(self, action: impl Fn(&Event) -> EventPropagation + 'static) -> Self
fn on_click(self, action: impl Fn(&Event) -> EventPropagation + 'static) -> Self
Add an event handler for EventListener::Click.
source§fn on_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
fn on_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::Click. This event will be handled with
the given handler and the event will continue propagating.
source§fn on_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
fn on_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::Click. This event will be handled with
the given handler and the event will stop propagating.
source§fn on_double_click(
self,
action: impl Fn(&Event) -> EventPropagation + 'static
) -> Self
fn on_double_click( self, action: impl Fn(&Event) -> EventPropagation + 'static ) -> Self
Add an event handler for EventListener::DoubleClick
source§fn on_double_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
fn on_double_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::DoubleClick. This event will be handled with
the given handler and the event will continue propagating.
source§fn on_double_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
fn on_double_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::DoubleClick. This event will be handled with
the given handler and the event will stop propagating.
source§fn on_secondary_click(
self,
action: impl Fn(&Event) -> EventPropagation + 'static
) -> Self
fn on_secondary_click( self, action: impl Fn(&Event) -> EventPropagation + 'static ) -> Self
Add an event handler for EventListener::SecondaryClick. This is most often the “Right” click.
source§fn on_secondary_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
fn on_secondary_click_cont(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::SecondaryClick. This is most often the “Right” click.
This event will be handled with the given handler and the event will continue propagating.
source§fn on_secondary_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
fn on_secondary_click_stop(self, action: impl Fn(&Event) + 'static) -> Self
Add an event handler for EventListener::SecondaryClick. This is most often the “Right” click.
This event will be handled with the given handler and the event will stop propagating.
fn on_resize(self, action: impl Fn(Rect) + 'static) -> Self
fn on_move(self, action: impl Fn(Point) + 'static) -> Self
fn on_cleanup(self, action: impl Fn() + 'static) -> Self
fn animation(self, anim: Animation) -> Self
fn clear_focus(self, when: impl Fn() + 'static) -> Self
fn request_focus(self, when: impl Fn() + 'static) -> Self
fn window_scale(self, scale_fn: impl Fn() -> f64 + 'static) -> Self
fn window_title(self, title_fn: impl Fn() -> String + 'static) -> Self
Adds a secondary-click context menu to the view, which opens at the mouse position.
Adds a primary-click context menu, which opens below the view.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.