1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
use floem_reactive::{create_effect, create_updater};
use floem_winit::keyboard::{Key, ModifiersState};
use kurbo::{Point, Rect};

use crate::{
    action::{set_window_menu, set_window_title, update_window_scale},
    animate::Animation,
    event::{Event, EventListener},
    menu::Menu,
    style::{Style, StyleClass, StyleSelector},
    view::View,
    EventPropagation,
};

pub trait Decorators: View + Sized {
    /// Alter the style of the view.  
    ///
    /// Earlier applications of `style` have lower priority than later calls.  
    /// ```rust
    /// # use floem::{peniko::Color, view::View, views::{Decorators, label, stack}};
    /// fn view() -> impl View {
    ///     label(|| "Hello".to_string())
    ///         .style(|s| s.font_size(20.0).color(Color::RED))
    /// }
    ///
    /// fn other() -> impl View {
    ///     stack((
    ///         view(), // will be red and size 20
    ///         // will be green and default size due to the previous style being overwritten
    ///         view().style(|s| s.color(Color::GREEN)),
    ///     ))
    /// }
    /// ```
    fn style(mut self, style: impl Fn(Style) -> Style + 'static) -> Self {
        let id = self.id();
        let offset = self.view_data_mut().style.next_offset();
        let style = create_updater(
            move || style(Style::new()),
            move |style| id.update_style(style, offset),
        );
        self.view_data_mut().style.push(style);
        self
    }

    /// The visual style to apply when the mouse hovers over the element
    fn dragging_style(self, style: impl Fn(Style) -> Style + 'static) -> Self {
        let id = self.id();
        create_effect(move |_| {
            let style = style(Style::new());
            id.update_style_selector(style, StyleSelector::Dragging);
        });
        self
    }

    fn class<C: StyleClass>(self, _class: C) -> Self {
        self.id().update_class(C::class_ref());
        self
    }

    /// Allows the element to be navigated to with the keyboard. Similar to setting tabindex="0" in html.
    fn keyboard_navigatable(self) -> Self {
        let id = self.id();
        id.keyboard_navigatable();
        self
    }

    fn draggable(self) -> Self {
        let id = self.id();
        id.draggable();
        self
    }

    fn disabled(self, disabled_fn: impl Fn() -> bool + 'static) -> Self {
        let id = self.id();

        create_effect(move |_| {
            let is_disabled = disabled_fn();
            id.update_disabled(is_disabled);
        });

        self
    }

    /// Add an event handler for the given [EventListener].
    fn on_event(
        self,
        listener: EventListener,
        action: impl Fn(&Event) -> EventPropagation + 'static,
    ) -> Self {
        let id = self.id();
        id.update_event_listener(listener, Box::new(action));
        self
    }

    /// Add an handler for pressing down a specific key.
    fn on_key_down(
        mut self,
        key: Key,
        modifiers: ModifiersState,
        action: impl Fn(&Event) + 'static,
    ) -> Self {
        self.view_data_mut().event_handlers.push(Box::new(move |e| {
            if let Event::KeyDown(ke) = e {
                if ke.key.logical_key == key && ke.modifiers == modifiers {
                    action(e);
                    return EventPropagation::Stop;
                }
            }
            EventPropagation::Continue
        }));
        self
    }

    /// Add an handler for a specific key being released.
    fn on_key_up(
        mut self,
        key: Key,
        modifiers: ModifiersState,
        action: impl Fn(&Event) + 'static,
    ) -> Self {
        self.view_data_mut().event_handlers.push(Box::new(move |e| {
            if let Event::KeyUp(ke) = e {
                if ke.key.logical_key == key && ke.modifiers == modifiers {
                    action(e);
                    return EventPropagation::Stop;
                }
            }
            EventPropagation::Continue
        }));
        self
    }

    /// Add an event handler for the given [EventListener]. This event will be handled with
    /// the given handler and the event will continue propagating.
    fn on_event_cont(self, listener: EventListener, action: impl Fn(&Event) + 'static) -> Self {
        self.on_event(listener, move |e| {
            action(e);
            EventPropagation::Continue
        })
    }

    /// Add an event handler for the given [EventListener]. This event will be handled with
    /// the given handler and the event will stop propagating.
    fn on_event_stop(self, listener: EventListener, action: impl Fn(&Event) + 'static) -> Self {
        self.on_event(listener, move |e| {
            action(e);
            EventPropagation::Stop
        })
    }

    /// Add an event handler for [EventListener::Click].
    fn on_click(self, action: impl Fn(&Event) -> EventPropagation + 'static) -> Self {
        let id = self.id();
        id.update_event_listener(EventListener::Click, Box::new(action));
        self
    }

    /// Add an event handler for [EventListener::Click]. This event will be handled with
    /// the given handler and the event will continue propagating.
    fn on_click_cont(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_click(move |e| {
            action(e);
            EventPropagation::Continue
        })
    }

    /// Add an event handler for [EventListener::Click]. This event will be handled with
    /// the given handler and the event will stop propagating.
    fn on_click_stop(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_click(move |e| {
            action(e);
            EventPropagation::Stop
        })
    }

    /// Add an event handler for [EventListener::DoubleClick]
    fn on_double_click(self, action: impl Fn(&Event) -> EventPropagation + 'static) -> Self {
        let id = self.id();
        id.update_event_listener(EventListener::DoubleClick, Box::new(action));
        self
    }

    /// Add an event handler for [EventListener::DoubleClick]. This event will be handled with
    /// the given handler and the event will continue propagating.
    fn on_double_click_cont(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_double_click(move |e| {
            action(e);
            EventPropagation::Continue
        })
    }

    /// Add an event handler for [EventListener::DoubleClick]. This event will be handled with
    /// the given handler and the event will stop propagating.
    fn on_double_click_stop(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_double_click(move |e| {
            action(e);
            EventPropagation::Stop
        })
    }

    /// Add an event handler for [EventListener::SecondaryClick]. This is most often the "Right" click.
    fn on_secondary_click(self, action: impl Fn(&Event) -> EventPropagation + 'static) -> Self {
        let id = self.id();
        id.update_event_listener(EventListener::SecondaryClick, Box::new(action));
        self
    }

    /// Add an event handler for [EventListener::SecondaryClick]. This is most often the "Right" click.
    /// This event will be handled with the given handler and the event will continue propagating.
    fn on_secondary_click_cont(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_secondary_click(move |e| {
            action(e);
            EventPropagation::Continue
        })
    }

    /// Add an event handler for [EventListener::SecondaryClick]. This is most often the "Right" click.
    /// This event will be handled with the given handler and the event will stop propagating.
    fn on_secondary_click_stop(self, action: impl Fn(&Event) + 'static) -> Self {
        self.on_secondary_click(move |e| {
            action(e);
            EventPropagation::Stop
        })
    }

    fn on_resize(self, action: impl Fn(Rect) + 'static) -> Self {
        let id = self.id();
        id.update_resize_listener(Box::new(action));
        self
    }

    fn on_move(self, action: impl Fn(Point) + 'static) -> Self {
        let id = self.id();
        id.update_move_listener(Box::new(action));
        self
    }

    fn on_cleanup(self, action: impl Fn() + 'static) -> Self {
        let id = self.id();
        id.update_cleanup_listener(Box::new(action));
        self
    }

    fn animation(self, anim: Animation) -> Self {
        let id = self.id();
        create_effect(move |_| {
            id.update_animation(anim.clone());
        });
        self
    }

    fn clear_focus(self, when: impl Fn() + 'static) -> Self {
        let id = self.id();
        create_effect(move |_| {
            when();
            id.clear_focus();
        });
        self
    }

    fn request_focus(self, when: impl Fn() + 'static) -> Self {
        let id = self.id();
        create_effect(move |_| {
            when();
            id.request_focus();
        });
        self
    }

    fn window_scale(self, scale_fn: impl Fn() -> f64 + 'static) -> Self {
        create_effect(move |_| {
            let window_scale = scale_fn();
            update_window_scale(window_scale);
        });
        self
    }

    fn window_title(self, title_fn: impl Fn() -> String + 'static) -> Self {
        create_effect(move |_| {
            let window_title = title_fn();
            set_window_title(window_title);
        });
        self
    }

    fn window_menu(self, menu_fn: impl Fn() -> Menu + 'static) -> Self {
        create_effect(move |_| {
            let menu = menu_fn();
            set_window_menu(menu);
        });
        self
    }

    /// Adds a secondary-click context menu to the view, which opens at the mouse position.
    fn context_menu(self, menu: impl Fn() -> Menu + 'static) -> Self {
        let id = self.id();
        id.update_context_menu(Box::new(menu));
        self
    }

    /// Adds a primary-click context menu, which opens below the view.
    fn popout_menu(self, menu: impl Fn() -> Menu + 'static) -> Self {
        let id = self.id();
        id.update_popout_menu(Box::new(menu));
        self
    }
}

impl<V: View> Decorators for V {}