pub trait Renderer {
// Required methods
fn begin(&mut self, capture: bool);
fn transform(&mut self, transform: Affine);
fn set_z_index(&mut self, z_index: i32);
fn clip(&mut self, shape: &impl Shape);
fn clear_clip(&mut self);
fn stroke<'b>(
&mut self,
shape: &impl Shape,
brush: impl Into<BrushRef<'b>>,
width: f64
);
fn fill<'b>(
&mut self,
path: &impl Shape,
brush: impl Into<BrushRef<'b>>,
blur_radius: f64
);
fn draw_text(&mut self, layout: &TextLayout, pos: impl Into<Point>);
fn draw_svg<'b>(
&mut self,
svg: Svg<'b>,
rect: Rect,
brush: Option<impl Into<BrushRef<'b>>>
);
fn draw_img(&mut self, img: Img<'_>, rect: Rect);
fn finish(&mut self) -> Option<DynamicImage>;
}
Required Methods§
fn begin(&mut self, capture: bool)
fn transform(&mut self, transform: Affine)
fn set_z_index(&mut self, z_index: i32)
fn clear_clip(&mut self)
sourcefn stroke<'b>(
&mut self,
shape: &impl Shape,
brush: impl Into<BrushRef<'b>>,
width: f64
)
fn stroke<'b>( &mut self, shape: &impl Shape, brush: impl Into<BrushRef<'b>>, width: f64 )
Stroke a Shape
.
sourcefn fill<'b>(
&mut self,
path: &impl Shape,
brush: impl Into<BrushRef<'b>>,
blur_radius: f64
)
fn fill<'b>( &mut self, path: &impl Shape, brush: impl Into<BrushRef<'b>>, blur_radius: f64 )
Fill a Shape
, using the non-zero fill rule.
sourcefn draw_text(&mut self, layout: &TextLayout, pos: impl Into<Point>)
fn draw_text(&mut self, layout: &TextLayout, pos: impl Into<Point>)
Draw a [TextLayout
].
The pos
parameter specifies the upper-left corner of the layout object
(even for right-to-left text).
fn draw_svg<'b>( &mut self, svg: Svg<'b>, rect: Rect, brush: Option<impl Into<BrushRef<'b>>> )
fn draw_img(&mut self, img: Img<'_>, rect: Rect)
fn finish(&mut self) -> Option<DynamicImage>
Object Safety§
This trait is not object safe.