pub struct VgerRenderer { /* private fields */ }

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impl VgerRenderer

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pub fn new<W: HasRawDisplayHandle + HasRawWindowHandle>( window: &W, width: u32, height: u32, scale: f64 ) -> Result<Self>

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pub fn resize(&mut self, width: u32, height: u32, scale: f64)

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pub fn set_scale(&mut self, scale: f64)

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impl Renderer for VgerRenderer

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fn begin(&mut self, capture: bool)

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fn stroke<'b>( &mut self, shape: &impl Shape, brush: impl Into<BrushRef<'b>>, width: f64 )

Stroke a [Shape].
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fn fill<'b>( &mut self, path: &impl Shape, brush: impl Into<BrushRef<'b>>, blur_radius: f64 )

Fill a [Shape], using the non-zero fill rule.
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fn draw_text(&mut self, layout: &TextLayout, pos: impl Into<Point>)

Draw a [TextLayout]. Read more
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fn draw_img(&mut self, img: Img<'_>, rect: Rect)

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fn draw_svg<'b>( &mut self, svg: Svg<'b>, rect: Rect, brush: Option<impl Into<BrushRef<'b>>> )

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fn transform(&mut self, transform: Affine)

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fn set_z_index(&mut self, z_index: i32)

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fn clip(&mut self, shape: &impl Shape)

Clip to a [Shape].
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fn clear_clip(&mut self)

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fn finish(&mut self) -> Option<DynamicImage>

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