Struct ComputePositionConfig

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pub struct ComputePositionConfig<'a, Element: 'static, Window: 'static> {
    pub platform: &'a dyn Platform<Element, Window>,
    pub placement: Option<Placement>,
    pub strategy: Option<Strategy>,
    pub middleware: Option<Vec<Box<dyn Middleware<Element, Window>>>>,
}
Expand description

Options for compute_position.

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§platform: &'a dyn Platform<Element, Window>

Object to interface with the current platform.

§placement: Option<Placement>

Where to place the floating element relative to the reference element.

Defaults to Placement::Bottom.

§strategy: Option<Strategy>

The strategy to use when positioning the floating element.

Defaults to Strategy::Absolute.

§middleware: Option<Vec<Box<dyn Middleware<Element, Window>>>>

Array of middleware objects to modify the positioning or provide data for rendering.

Defaults to an empty vector.

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impl<'a, Element, Window> ComputePositionConfig<'a, Element, Window>

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pub fn new(platform: &'a dyn Platform<Element, Window>) -> Self

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pub fn platform(self, value: &'a dyn Platform<Element, Window>) -> Self

Set platform option.

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pub fn placement(self, value: Placement) -> Self

Set placement option.

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pub fn strategy(self, value: Strategy) -> Self

Set strategy option.

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pub fn middleware( self, value: Vec<Box<dyn Middleware<Element, Window>>>, ) -> Self

Set middleware option.

Trait Implementations§

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impl<'a, Element: Clone + 'static, Window: Clone + 'static> Clone for ComputePositionConfig<'a, Element, Window>

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fn clone(&self) -> ComputePositionConfig<'a, Element, Window>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

Auto Trait Implementations§

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impl<'a, Element, Window> Freeze for ComputePositionConfig<'a, Element, Window>

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impl<'a, Element, Window> !RefUnwindSafe for ComputePositionConfig<'a, Element, Window>

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impl<'a, Element, Window> !Send for ComputePositionConfig<'a, Element, Window>

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impl<'a, Element, Window> !Sync for ComputePositionConfig<'a, Element, Window>

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impl<'a, Element, Window> Unpin for ComputePositionConfig<'a, Element, Window>

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impl<'a, Element, Window> !UnwindSafe for ComputePositionConfig<'a, Element, Window>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Clone for T
where T: Clone,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Dyn for T
where T: Any,

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fn as_any(&self) -> &(dyn Any + 'static)

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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

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fn as_any_box(self: Box<T>) -> Box<dyn Any>

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.