#[repr(C)]pub enum AnimationPlayState {
List(Array<AnimationPlayStateItem>),
}
Variants§
List(Array<AnimationPlayStateItem>)
Trait Implementations§
Source§impl Clone for AnimationPlayState
impl Clone for AnimationPlayState
Source§fn clone(&self) -> AnimationPlayState
fn clone(&self) -> AnimationPlayState
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for AnimationPlayState
impl Debug for AnimationPlayState
Source§impl<'de> Deserialize<'de> for AnimationPlayState
impl<'de> Deserialize<'de> for AnimationPlayState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Display for AnimationPlayState
impl Display for AnimationPlayState
Source§impl From<AnimationPlayState> for AnimationPlayStateType
impl From<AnimationPlayState> for AnimationPlayStateType
Source§fn from(x: AnimationPlayState) -> AnimationPlayStateType
fn from(x: AnimationPlayState) -> AnimationPlayStateType
Converts to this type from the input type.
Source§impl PartialEq for AnimationPlayState
impl PartialEq for AnimationPlayState
Source§impl Serialize for AnimationPlayState
impl Serialize for AnimationPlayState
impl StructuralPartialEq for AnimationPlayState
Auto Trait Implementations§
impl Freeze for AnimationPlayState
impl RefUnwindSafe for AnimationPlayState
impl Send for AnimationPlayState
impl Sync for AnimationPlayState
impl Unpin for AnimationPlayState
impl UnwindSafe for AnimationPlayState
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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Casts the value.
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Performs the conversion.
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Casts the value.
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Casts the value.
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impl<T> UnwrappedAs for T
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Casts the value.