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UiSessionState

Struct UiSessionState 

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pub struct UiSessionState { /* private fields */ }
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Represents the most recent state of a UI session

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impl UiSessionState

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pub fn new() -> UiSessionState

Creates a new UI session state (which initially stores no state)

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pub fn update_ui(&mut self, new_ui: &Control) -> Option<UiUpdate>

Updates the UI for this element, returning the corresponding update event

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pub fn watch_viewmodel(&mut self, controller: Arc<dyn Controller>)

Starts watching the viewmodel for a controller

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pub fn get_viewmodel_update(&mut self) -> Option<UiUpdate>

Retrieves the viewmodel update event, if there is one

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pub fn watch_canvases(&mut self, ui_binding: &BindRef<Control>)

Watches for updates to canvases in the specified UI

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pub fn get_canvas_update(&mut self) -> Option<UiUpdate>

Retrieves the updates to any canvases attached to this object

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pub fn get_updates(&mut self, ui_binding: &BindRef<Control>) -> Vec<UiUpdate>

Retrieves the updates that are pending in this object

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