#[repr(C, packed(1))]pub struct Vertex2D {
pub pos: [f32; 2],
pub tex_coord: [f32; 2],
pub color: [u8; 4],
}Expand description
2D vertex representation
Fields§
§pos: [f32; 2]§tex_coord: [f32; 2]§color: [u8; 4]Trait Implementations§
impl Copy for Vertex2D
impl StructuralPartialEq for Vertex2D
Auto Trait Implementations§
impl Freeze for Vertex2D
impl RefUnwindSafe for Vertex2D
impl Send for Vertex2D
impl Sync for Vertex2D
impl Unpin for Vertex2D
impl UnwindSafe for Vertex2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more