CanvasRenderer

Struct CanvasRenderer 

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pub struct CanvasRenderer { /* private fields */ }
Expand description

Changes commands for flo_canvas into commands for flo_render

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impl CanvasRenderer

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pub fn new() -> CanvasRenderer

Creates a new canvas renderer

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pub fn set_viewport( &mut self, x: Range<f32>, y: Range<f32>, window_width: f32, window_height: f32, scale: f32, )

Sets the viewport used by this renderer

The window width and height is the overall size of the canvas (which can be considered to have coordinates from 0,0 to window_width, window_height). The viewport, given by x and y here, is the region of the window that will actually be rendered.

The viewport and window coordinates are all in pixels. The scale used when generating transformations (so with a scale of 2, a CanvasHeight request of 1080 will act as a height 2160 in the viewport).

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pub fn get_viewport(&self) -> (Range<f32>, Range<f32>)

Returns the coordinates of the viewport, as x and y ranges

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pub fn get_active_transform(&self) -> Transform2D

Retrieves the active transform for the canvas (which is fully up to date after rendering)

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pub fn get_viewport_transform(&self) -> Transform2D

Retrieves a transformation that maps a point from canvas coordinates to viewport coordinates

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pub fn get_window_transform(&self) -> Transform2D

Retrieves a transformation that maps a point from canvas coordinates to window coordinates

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pub fn process_drawing<'a, DrawIter: 'a + Iterator<Item = Draw>>( &'a mut self, drawing: DrawIter, ) -> impl 'a + Future<Output = ()>

Starts processing a drawing, returning a future that completes once all of the tessellation operations have finished

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pub fn draw<'a, DrawIter: 'a + Send + Iterator<Item = Draw>>( &'a mut self, drawing: DrawIter, ) -> impl 'a + Send + Stream<Item = RenderAction>

Returns a stream of render actions after applying a set of canvas drawing operations to this renderer

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