ShaderType

Enum ShaderType 

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pub enum ShaderType {
    Simple {
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    DashedLine {
        dash_texture: TextureId,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    Texture {
        texture: TextureId,
        texture_transform: Matrix,
        repeat: bool,
        alpha: f32,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
    LinearGradient {
        texture: TextureId,
        texture_transform: Matrix,
        repeat: bool,
        alpha: f32,
        erase_texture: Option<TextureId>,
        clip_texture: Option<TextureId>,
    },
}
Expand description

The shaders that can be chosen for the renderer

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Simple

Flat colour shader The erase texture (which should be a MSAA texture) is subtracted from anything drawn, if present

Fields

§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>
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DashedLine

Flat colour with ‘dashed line’ texturing using a 1D texture

Fields

§dash_texture: TextureId
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>
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Texture

Colour derived from a texture with a transform mapping from canvas coordinates to texture coordinates

Fields

§texture: TextureId
§texture_transform: Matrix
§repeat: bool
§alpha: f32
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>
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LinearGradient

Colour dervide from a 1D texture using a transform mapping (used for rendering linear gradients)

Fields

§texture: TextureId
§texture_transform: Matrix
§repeat: bool
§alpha: f32
§erase_texture: Option<TextureId>
§clip_texture: Option<TextureId>

Implementations§

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impl ShaderType

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pub fn with_erase_mask( self, new_erase_mask_texture: Option<TextureId>, ) -> ShaderType

Adds an erase mask texture to the existing shader

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pub fn with_clip_mask( self, new_clip_mask_texture: Option<TextureId>, ) -> ShaderType

Adds a clip mask texture to the existing shader

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impl Clone for ShaderType

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fn clone(&self) -> ShaderType

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ShaderType

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl PartialEq for ShaderType

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fn eq(&self, other: &ShaderType) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for ShaderType

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impl StructuralPartialEq for ShaderType

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.