pub struct Owner<S> { /* private fields */ }Implementations§
Source§impl<S> Owner<S>where
S: Actor,
impl<S> Owner<S>where
S: Actor,
pub fn new(initial_state: S) -> Self
pub fn build() -> OwnerBuilder<S>
pub fn addr(&self) -> Addr<S>
Sourcepub async fn send<M>(&self, message: M) -> Result<M::Result>
pub async fn send<M>(&self, message: M) -> Result<M::Result>
Sends a message to the actor and wait for the result
Sourcepub async fn send_timeout<M>(
&self,
timeout: Duration,
message: M,
) -> Result<M::Result>
pub async fn send_timeout<M>( &self, timeout: Duration, message: M, ) -> Result<M::Result>
Sends a message to the actor and wait for the result, but only for a limited time.
Sourcepub async fn notify<M>(&self, message: M) -> Result<()>
pub async fn notify<M>(&self, message: M) -> Result<()>
Sends a message to the actor without waiting for the result
Sourcepub async fn notify_timeout<M>(
&self,
timeout: Duration,
message: M,
) -> Result<()>
pub async fn notify_timeout<M>( &self, timeout: Duration, message: M, ) -> Result<()>
Sends a message to the actor without waiting for the result, but only for a limited time.
Sourcepub fn spawn<F>(&self, f: F)
pub fn spawn<F>(&self, f: F)
Spawns a future into the container. All futures spawned into the container will be cancelled if the container dropped.
pub async fn shutdown(self) -> Result<S>
Trait Implementations§
Auto Trait Implementations§
impl<S> Freeze for Owner<S>
impl<S> RefUnwindSafe for Owner<S>
impl<S> Send for Owner<S>where
S: Send,
impl<S> Sync for Owner<S>where
S: Send,
impl<S> Unpin for Owner<S>
impl<S> UnwindSafe for Owner<S>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more