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FlighthookEvent

Enum FlighthookEvent 

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pub enum FlighthookEvent {
    LaunchMonitor(LaunchMonitorRecv),
    ConfigChanged(ConfigChanged),
    GameStateCommand(GameStateCommand),
    GameStateSnapshot(GameStateSnapshot),
    UserData(UserDataMessage),
    ActorStatus(ActorState),
    ConfigCommand(ConfigCommand),
    ConfigOutcome(ConfigOutcome),
    Alert(AlertMessage),
}
Expand description

The typed event payload carried by a FlighthookMessage.

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LaunchMonitor(LaunchMonitorRecv)

Data from a launch monitor (shots).

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ConfigChanged(ConfigChanged)

Configuration changed (emitted by reconfigure, consumed by integrations).

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GameStateCommand(GameStateCommand)

Global state command (from an integration or WS client).

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GameStateSnapshot(GameStateSnapshot)

Global state snapshot (emitted after GameStateCommand is applied).

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UserData(UserDataMessage)

Third-party user data (from WS clients via integrations).

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ActorStatus(ActorState)

Generic actor status update (replaces per-type status events).

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ConfigCommand(ConfigCommand)

Config mutation request (emitted by POST handler).

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ConfigOutcome(ConfigOutcome)

Config mutation outcome (emitted by SystemActor after processing).

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Alert(AlertMessage)

Alert for user-visible warn/error conditions.

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impl FlighthookEvent

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pub fn is_actor_status_with_telemetry(&self) -> bool

Returns true if this is an ActorStatus event containing telemetry (battery_pct key in state map). Used for heartbeat filtering in audit.

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impl Clone for FlighthookEvent

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fn clone(&self) -> FlighthookEvent

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FlighthookEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for FlighthookEvent

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<ActorState> for FlighthookEvent

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fn from(state: ActorState) -> Self

Converts to this type from the input type.
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impl From<AlertMessage> for FlighthookEvent

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fn from(alert: AlertMessage) -> Self

Converts to this type from the input type.
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impl From<ConfigChanged> for FlighthookEvent

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fn from(changed: ConfigChanged) -> Self

Converts to this type from the input type.
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impl From<ConfigCommand> for FlighthookEvent

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fn from(cmd: ConfigCommand) -> Self

Converts to this type from the input type.
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impl From<ConfigOutcome> for FlighthookEvent

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fn from(result: ConfigOutcome) -> Self

Converts to this type from the input type.
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impl From<GameStateCommandEvent> for FlighthookEvent

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fn from(event: GameStateCommandEvent) -> Self

Converts to this type from the input type.
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impl From<LaunchMonitorEvent> for FlighthookEvent

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fn from(event: LaunchMonitorEvent) -> Self

Converts to this type from the input type.
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impl Serialize for FlighthookEvent

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,