pub struct SpriteSheetModes {
pub sheet_id: String,
pub mode_ids: Vec<String>,
}Expand description
Mode ids for one sprite sheet.
Fields§
§sheet_id: String§mode_ids: Vec<String>Trait Implementations§
Source§impl Clone for SpriteSheetModes
impl Clone for SpriteSheetModes
Source§fn clone(&self) -> SpriteSheetModes
fn clone(&self) -> SpriteSheetModes
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpriteSheetModes
impl Debug for SpriteSheetModes
Source§impl Default for SpriteSheetModes
impl Default for SpriteSheetModes
Source§fn default() -> SpriteSheetModes
fn default() -> SpriteSheetModes
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SpriteSheetModes
impl RefUnwindSafe for SpriteSheetModes
impl Send for SpriteSheetModes
impl Sync for SpriteSheetModes
impl Unpin for SpriteSheetModes
impl UnsafeUnpin for SpriteSheetModes
impl UnwindSafe for SpriteSheetModes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more