pub struct PlayerSpritePresentationInput<'a> {
pub presentation_key: &'a str,
pub sprite_modes: &'a SpriteModeMap,
pub sheet_modes: &'a [String],
}Expand description
Inputs for player sprite resolution.
Fields§
§presentation_key: &'a str§sprite_modes: &'a SpriteModeMap§sheet_modes: &'a [String]Auto Trait Implementations§
impl<'a> Freeze for PlayerSpritePresentationInput<'a>
impl<'a> RefUnwindSafe for PlayerSpritePresentationInput<'a>
impl<'a> Send for PlayerSpritePresentationInput<'a>
impl<'a> Sync for PlayerSpritePresentationInput<'a>
impl<'a> Unpin for PlayerSpritePresentationInput<'a>
impl<'a> UnsafeUnpin for PlayerSpritePresentationInput<'a>
impl<'a> UnwindSafe for PlayerSpritePresentationInput<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more