pub fn player_presentation_input<'a>(
ctx: PlayerPresentationInput,
sprite_modes: &'a SpriteModeMap,
sheet_modes: &'a [String],
) -> PlayerSpritePresentationInput<'a>pub fn player_presentation_input<'a>(
ctx: PlayerPresentationInput,
sprite_modes: &'a SpriteModeMap,
sheet_modes: &'a [String],
) -> PlayerSpritePresentationInput<'a>