pub struct NavWorld {
pub world_width_m: f32,
pub world_height_m: f32,
pub terrain_zones: Vec<TerrainZoneView>,
pub z_platforms: Vec<ZPlatformView>,
pub z_transitions: Vec<ZTransitionView>,
pub buildings: Vec<BuildingView>,
pub doors: Vec<DoorView>,
pub circles: Vec<NavBlockingCircle>,
pub kind_nav: TerrainNavTable,
/* private fields */
}Expand description
Static + dynamic obstacles for one path query.
Fields§
§world_width_m: f32§world_height_m: f32§terrain_zones: Vec<TerrainZoneView>§z_platforms: Vec<ZPlatformView>§z_transitions: Vec<ZTransitionView>§buildings: Vec<BuildingView>§doors: Vec<DoorView>§circles: Vec<NavBlockingCircle>Kind → speed / impassable from content catalog.
Implementations§
Sourcepub fn new(
world_width_m: f32,
world_height_m: f32,
terrain_zones: Vec<TerrainZoneView>,
z_platforms: Vec<ZPlatformView>,
z_transitions: Vec<ZTransitionView>,
buildings: Vec<BuildingView>,
doors: Vec<DoorView>,
circles: Vec<NavBlockingCircle>,
kind_nav: TerrainNavTable,
) -> Self
pub fn new( world_width_m: f32, world_height_m: f32, terrain_zones: Vec<TerrainZoneView>, z_platforms: Vec<ZPlatformView>, z_transitions: Vec<ZTransitionView>, buildings: Vec<BuildingView>, doors: Vec<DoorView>, circles: Vec<NavBlockingCircle>, kind_nav: TerrainNavTable, ) -> Self
Fresh world with an empty static-paint cache (call after mutating geometry).
pub fn elevation_at(&self, x: f32, y: f32) -> f32
pub fn terrain_kind_at(&self, x: f32, y: f32) -> TerrainKindView
Sourcepub fn adopt_static_paint_from(&mut self, other: &NavWorld)
pub fn adopt_static_paint_from(&mut self, other: &NavWorld)
Share another world’s static paint cache (same terrain/buildings; circles may differ).
Sourcepub fn static_paint_ready(&self) -> bool
pub fn static_paint_ready(&self) -> bool
True when the zone/building raster has already been painted.
Trait Implementations§
Auto Trait Implementations§
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more