pub enum InputAction {
Show 89 variants
Quit,
Harvest,
Pickup,
Craft,
Interact,
TestDamage,
CycleCombatTarget {
reverse: bool,
},
CycleCombatTargetT2 {
reverse: bool,
},
AdvanceRotationT1,
AdvanceRotationT2,
ToggleAutoT1,
ToggleAutoT2,
ToggleLoadout,
ToggleRotationEditor,
LoadoutAssignT1,
LoadoutAssignT2,
LoadoutMenuUp,
LoadoutMenuDown,
LoadoutHotbarPrev,
LoadoutHotbarNext,
LoadoutBindHotbar,
LoadoutClearHotbar,
LoadoutToggleFocus,
RotationEditorListUp,
RotationEditorListDown,
RotationEditorEdit,
RotationEditorNew,
RotationEditorDelete,
RotationEditorBack,
RotationEditorAddAbility,
RotationEditorRemoveAbility,
RotationEditorMoveAbilityUp,
RotationEditorMoveAbilityDown,
RotationEditorAbilityUp,
RotationEditorAbilityDown,
RotationEditorPickerUp,
RotationEditorPickerDown,
RotationEditorPickAbility,
RotationEditorRename,
RotationEditorConfirmLabel,
RotationEditorLabelBackspace,
RotationEditorLabelChar(char),
RotationEditorSave,
CloseOverlay,
ClearCombatTarget,
ToggleStats,
ToggleEquip,
CycleCharacterSheetTab,
LedgerPeriodDigit(char),
ToggleInventory,
ToggleKeychain,
ToggleQuestMenu,
QuestMenuUp,
QuestMenuDown,
QuestWithdraw,
ToggleWorkersMenu,
ToggleHelp,
CycleHudView,
ToggleHudLog,
StartChat {
whisper: bool,
},
SubmitChat,
CancelChat,
Dodge,
Lunge,
DirectionalJump {
forward: f32,
strafe: f32,
},
ToggleBlock,
ToggleSprintMode,
ToggleMapTarget,
ConfirmMapTarget,
CancelMapTarget,
MapTargetNudge {
dx: i32,
dy: i32,
},
CancelAutoNav,
StopMovement,
UseWorld,
ClaimPlotBegin,
FarmCultivate,
FarmPlant,
ClaimConfirm,
ClaimCancel,
ClaimNudge {
dw: i32,
dh: i32,
},
ClaimMoveNudge {
dx: i32,
dy: i32,
},
ClaimPreset {
w: u32,
h: u32,
},
RelocateBeginNearest,
RelocateConfirm,
RelocateCancel,
RelocateNudge {
dx: i32,
dy: i32,
},
CastHotbar {
slot: u8,
},
ClearCombatTargetT2,
None,
}Variants§
Quit
Harvest
Pickup
Craft
Interact
TestDamage
CycleCombatTarget
CycleCombatTargetT2
AdvanceRotationT1
AdvanceRotationT2
ToggleAutoT1
ToggleAutoT2
ToggleLoadout
ToggleRotationEditor
LoadoutAssignT1
LoadoutAssignT2
LoadoutMenuUp
LoadoutMenuDown
LoadoutHotbarPrev
LoadoutHotbarNext
LoadoutBindHotbar
LoadoutClearHotbar
LoadoutToggleFocus
RotationEditorListUp
RotationEditorListDown
RotationEditorEdit
RotationEditorNew
RotationEditorDelete
RotationEditorBack
RotationEditorAddAbility
RotationEditorRemoveAbility
RotationEditorMoveAbilityUp
RotationEditorMoveAbilityDown
RotationEditorAbilityUp
RotationEditorAbilityDown
RotationEditorPickerUp
RotationEditorPickerDown
RotationEditorPickAbility
RotationEditorRename
RotationEditorConfirmLabel
RotationEditorLabelBackspace
RotationEditorLabelChar(char)
RotationEditorSave
CloseOverlay
ClearCombatTarget
ToggleStats
ToggleEquip
CycleCharacterSheetTab
LedgerPeriodDigit(char)
ToggleInventory
ToggleKeychain
ToggleQuestMenu
QuestMenuUp
QuestMenuDown
QuestWithdraw
ToggleWorkersMenu
ToggleHelp
CycleHudView
ToggleHudLog
Hide / show the bottom system LOG panel (gfx dock).
StartChat
SubmitChat
CancelChat
Dodge
Lunge
DirectionalJump
Alt + movement — leap one cell over a medium cliff (plans/04 §4.5b).
ToggleBlock
ToggleSprintMode
ToggleMapTarget
ConfirmMapTarget
CancelMapTarget
MapTargetNudge
StopMovement
Hard stop: clear held keys and cancel auto-nav (Space).
UseWorld
Context use: interact → pickup → harvest.
ClaimPlotBegin
Enter crown land claim editor (stand on unclaimed property zone).
FarmCultivate
Till the plot cell under you (c on your deed plot).
FarmPlant
Plant on tilled soil under you (p on your deed plot).
ClaimConfirm
Confirm claim purchase (Enter while claim_mode).
ClaimCancel
Cancel claim mode.
ClaimNudge
Grow/shrink claim footprint.
ClaimMoveNudge
Nudge claim footprint SW corner one cell.
ClaimPreset
Set claim footprint preset (2×2 / 4×4 / 8×8).
RelocateBeginNearest
World Shift+m — relocate nearest owned/accessible placed chest.
RelocateConfirm
Confirm relocate destination (Enter while relocate_mode).
RelocateCancel
Cancel relocate mode.
RelocateNudge
Nudge the 1×1 relocate ghost one cell.
CastHotbar
ClearCombatTargetT2
None
Trait Implementations§
Source§impl Clone for InputAction
impl Clone for InputAction
Source§fn clone(&self) -> InputAction
fn clone(&self) -> InputAction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for InputAction
Source§impl Debug for InputAction
impl Debug for InputAction
Source§impl PartialEq for InputAction
impl PartialEq for InputAction
impl StructuralPartialEq for InputAction
Auto Trait Implementations§
impl Freeze for InputAction
impl RefUnwindSafe for InputAction
impl Send for InputAction
impl Sync for InputAction
impl Unpin for InputAction
impl UnsafeUnpin for InputAction
impl UnwindSafe for InputAction
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more