Skip to main content

InputAction

Enum InputAction 

Source
pub enum InputAction {
Show 76 variants Quit, Harvest, Pickup, Craft, Interact, TestDamage, CycleCombatTarget { reverse: bool, }, CycleCombatTargetT2 { reverse: bool, }, AdvanceRotationT1, AdvanceRotationT2, ToggleAutoT1, ToggleAutoT2, ToggleLoadout, ToggleRotationEditor, LoadoutAssignT1, LoadoutAssignT2, LoadoutMenuUp, LoadoutMenuDown, LoadoutHotbarPrev, LoadoutHotbarNext, LoadoutBindHotbar, LoadoutClearHotbar, LoadoutToggleFocus, RotationEditorListUp, RotationEditorListDown, RotationEditorEdit, RotationEditorNew, RotationEditorDelete, RotationEditorBack, RotationEditorAddAbility, RotationEditorRemoveAbility, RotationEditorMoveAbilityUp, RotationEditorMoveAbilityDown, RotationEditorAbilityUp, RotationEditorAbilityDown, RotationEditorPickerUp, RotationEditorPickerDown, RotationEditorPickAbility, RotationEditorRename, RotationEditorConfirmLabel, RotationEditorLabelBackspace, RotationEditorLabelChar(char), RotationEditorSave, CloseOverlay, ClearCombatTarget, ToggleStats, ToggleEquip, CycleCharacterSheetTab, LedgerPeriodDigit(char), ToggleInventory, ToggleKeychain, ToggleQuestMenu, QuestMenuUp, QuestMenuDown, QuestWithdraw, ToggleWorkersMenu, ToggleHelp, CycleHudView, StartChat { whisper: bool, }, SubmitChat, CancelChat, Dodge, Lunge, DirectionalJump { forward: f32, strafe: f32, }, ToggleBlock, ToggleSprintMode, ToggleMapTarget, ConfirmMapTarget, CancelMapTarget, MapTargetNudge { dx: i32, dy: i32, }, CancelAutoNav, StopMovement, UseWorld, CastHotbar { slot: u8, }, ClearCombatTargetT2, None,
}

Variants§

§

Quit

§

Harvest

§

Pickup

§

Craft

§

Interact

§

TestDamage

§

CycleCombatTarget

Fields

§reverse: bool
§

CycleCombatTargetT2

Fields

§reverse: bool
§

AdvanceRotationT1

§

AdvanceRotationT2

§

ToggleAutoT1

§

ToggleAutoT2

§

ToggleLoadout

§

ToggleRotationEditor

§

LoadoutAssignT1

§

LoadoutAssignT2

§

LoadoutMenuUp

§

LoadoutMenuDown

§

LoadoutHotbarPrev

§

LoadoutHotbarNext

§

LoadoutBindHotbar

§

LoadoutClearHotbar

§

LoadoutToggleFocus

§

RotationEditorListUp

§

RotationEditorListDown

§

RotationEditorEdit

§

RotationEditorNew

§

RotationEditorDelete

§

RotationEditorBack

§

RotationEditorAddAbility

§

RotationEditorRemoveAbility

§

RotationEditorMoveAbilityUp

§

RotationEditorMoveAbilityDown

§

RotationEditorAbilityUp

§

RotationEditorAbilityDown

§

RotationEditorPickerUp

§

RotationEditorPickerDown

§

RotationEditorPickAbility

§

RotationEditorRename

§

RotationEditorConfirmLabel

§

RotationEditorLabelBackspace

§

RotationEditorLabelChar(char)

§

RotationEditorSave

§

CloseOverlay

§

ClearCombatTarget

§

ToggleStats

§

ToggleEquip

§

CycleCharacterSheetTab

§

LedgerPeriodDigit(char)

§

ToggleInventory

§

ToggleKeychain

§

ToggleQuestMenu

§

QuestMenuUp

§

QuestMenuDown

§

QuestWithdraw

§

ToggleWorkersMenu

§

ToggleHelp

§

CycleHudView

§

StartChat

Fields

§whisper: bool
§

SubmitChat

§

CancelChat

§

Dodge

§

Lunge

§

DirectionalJump

Alt + movement — leap one cell over a medium cliff (plans/04 §4.5b).

Fields

§forward: f32
§strafe: f32
§

ToggleBlock

§

ToggleSprintMode

§

ToggleMapTarget

§

ConfirmMapTarget

§

CancelMapTarget

§

MapTargetNudge

Fields

§dx: i32
§dy: i32
§

CancelAutoNav

§

StopMovement

Hard stop: clear held keys and cancel auto-nav (Space).

§

UseWorld

Context use: interact → pickup → harvest.

§

CastHotbar

Fields

§slot: u8
§

ClearCombatTargetT2

§

None

Trait Implementations§

Source§

impl Clone for InputAction

Source§

fn clone(&self) -> InputAction

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for InputAction

Source§

impl Debug for InputAction

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for InputAction

Source§

fn eq(&self, other: &InputAction) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
Source§

impl StructuralPartialEq for InputAction

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> PolicyExt for T
where T: ?Sized,

Source§

fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
Source§

fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
Source§

impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<V, T> VZip<V> for T
where V: MultiLane<T>,

Source§

fn vzip(self) -> V

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more