pub struct SpeakingBubble {
pub entity_id: EntityId,
pub until_ms: u64,
pub rgb: (u8, u8, u8),
}Expand description
Comic “…” bubble above a speaking player (Nearby / Direct only).
Fields§
§entity_id: EntityId§until_ms: u64§rgb: (u8, u8, u8)Trait Implementations§
Source§impl Clone for SpeakingBubble
impl Clone for SpeakingBubble
Source§fn clone(&self) -> SpeakingBubble
fn clone(&self) -> SpeakingBubble
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SpeakingBubble
impl Debug for SpeakingBubble
Source§impl PartialEq for SpeakingBubble
impl PartialEq for SpeakingBubble
impl StructuralPartialEq for SpeakingBubble
Auto Trait Implementations§
impl Freeze for SpeakingBubble
impl RefUnwindSafe for SpeakingBubble
impl Send for SpeakingBubble
impl Sync for SpeakingBubble
impl Unpin for SpeakingBubble
impl UnsafeUnpin for SpeakingBubble
impl UnwindSafe for SpeakingBubble
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more