Enum Shape

Source
pub enum Shape {
    Noop,
    Vec(Vec<Shape>),
    Circle(CircleShape),
    LineSegment {
        points: [Pos2; 2],
        stroke: Stroke,
    },
    Path(PathShape),
    Rect(RectShape),
    Text(TextShape),
    Mesh(Mesh),
    QuadraticBezier(QuadraticBezierShape),
    CubicBezier(CubicBezierShape),
    Callback(PaintCallback),
}
Expand description

A paint primitive such as a circle or a piece of text. Coordinates are all screen space points (not physical pixels).

You should generally recreate your Shapes each frame, but storing them should also be fine with one exception: Shape::Text depends on the current pixels_per_point (dpi scale) and so must be recreated every time pixels_per_point changes.

Variants§

§

Noop

Paint nothing. This can be useful as a placeholder.

§

Vec(Vec<Shape>)

Recursively nest more shapes - sometimes a convenience to be able to do. For performance reasons it is better to avoid it.

§

Circle(CircleShape)

Circle with optional outline and fill.

§

LineSegment

A line between two points.

Fields

§points: [Pos2; 2]
§stroke: Stroke
§

Path(PathShape)

A series of lines between points. The path can have a stroke and/or fill (if closed).

§

Rect(RectShape)

Rectangle with optional outline and fill.

§

Text(TextShape)

Text.

This needs to be recreated if pixels_per_point (dpi scale) changes.

§

Mesh(Mesh)

A general triangle mesh.

Can be used to display images.

§

QuadraticBezier(QuadraticBezierShape)

A quadratic Bézier Curve.

§

CubicBezier(CubicBezierShape)

A cubic Bézier Curve.

§

Callback(PaintCallback)

Backend-specific painting.

Implementations§

Source§

impl Shape

§Constructors
Source

pub fn line_segment(points: [Pos2; 2], stroke: impl Into<Stroke>) -> Shape

A line between two points. More efficient than calling Self::line.

Source

pub fn hline(x: RangeInclusive<f32>, y: f32, stroke: impl Into<Stroke>) -> Shape

A horizontal line.

Source

pub fn vline(x: f32, y: RangeInclusive<f32>, stroke: impl Into<Stroke>) -> Shape

A vertical line.

Source

pub fn line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Shape

A line through many points.

Use Self::line_segment instead if your line only connects two points.

Source

pub fn closed_line(points: Vec<Pos2>, stroke: impl Into<Stroke>) -> Shape

A line that closes back to the start point again.

Source

pub fn dotted_line( path: &[Pos2], color: impl Into<Color32>, spacing: f32, radius: f32, ) -> Vec<Shape>

Turn a line into equally spaced dots.

Source

pub fn dashed_line( path: &[Pos2], stroke: impl Into<Stroke>, dash_length: f32, gap_length: f32, ) -> Vec<Shape>

Turn a line into dashes.

Source

pub fn dashed_line_many( points: &[Pos2], stroke: impl Into<Stroke>, dash_length: f32, gap_length: f32, shapes: &mut Vec<Shape>, )

Turn a line into dashes. If you need to create many dashed lines use this instead of Self::dashed_line

Source

pub fn convex_polygon( points: Vec<Pos2>, fill: impl Into<Color32>, stroke: impl Into<Stroke>, ) -> Shape

A convex polygon with a fill and optional stroke.

The most performant winding order is clockwise.

Source

pub fn circle_filled( center: Pos2, radius: f32, fill_color: impl Into<Color32>, ) -> Shape

Source

pub fn circle_stroke( center: Pos2, radius: f32, stroke: impl Into<Stroke>, ) -> Shape

Source

pub fn rect_filled( rect: Rect, rounding: impl Into<Rounding>, fill_color: impl Into<Color32>, ) -> Shape

Source

pub fn rect_stroke( rect: Rect, rounding: impl Into<Rounding>, stroke: impl Into<Stroke>, ) -> Shape

Source

pub fn text( fonts: &Fonts, pos: Pos2, anchor: Align2, text: impl ToString, font_id: FontId, color: Color32, ) -> Shape

Source

pub fn galley(pos: Pos2, galley: Arc<Galley>) -> Shape

Source

pub fn galley_with_color( pos: Pos2, galley: Arc<Galley>, text_color: Color32, ) -> Shape

The text color in the Galley will be replaced with the given color.

Source

pub fn mesh(mesh: Mesh) -> Shape

Source

pub fn image( texture_id: TextureId, rect: Rect, uv: Rect, tint: Color32, ) -> Shape

Source

pub fn visual_bounding_rect(&self) -> Rect

The visual bounding rectangle (includes stroke widths)

Source§

impl Shape

§Inspection and transforms
Source

pub fn texture_id(&self) -> TextureId

Source

pub fn translate(&mut self, delta: Vec2)

Move the shape by this many points, in-place.

Trait Implementations§

Source§

impl Clone for Shape

Source§

fn clone(&self) -> Shape

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Shape

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
Source§

impl From<CircleShape> for Shape

Source§

fn from(shape: CircleShape) -> Shape

Converts to this type from the input type.
Source§

impl From<CubicBezierShape> for Shape

Source§

fn from(shape: CubicBezierShape) -> Shape

Converts to this type from the input type.
Source§

impl From<Mesh> for Shape

Source§

fn from(mesh: Mesh) -> Shape

Converts to this type from the input type.
Source§

impl From<PaintCallback> for Shape

Source§

fn from(shape: PaintCallback) -> Shape

Converts to this type from the input type.
Source§

impl From<PathShape> for Shape

Source§

fn from(shape: PathShape) -> Shape

Converts to this type from the input type.
Source§

impl From<QuadraticBezierShape> for Shape

Source§

fn from(shape: QuadraticBezierShape) -> Shape

Converts to this type from the input type.
Source§

impl From<RectShape> for Shape

Source§

fn from(shape: RectShape) -> Shape

Converts to this type from the input type.
Source§

impl From<TextShape> for Shape

Source§

fn from(shape: TextShape) -> Shape

Converts to this type from the input type.
Source§

impl From<Vec<Shape>> for Shape

Source§

fn from(shapes: Vec<Shape>) -> Shape

Converts to this type from the input type.
Source§

impl PartialEq for Shape

Source§

fn eq(&self, other: &Shape) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for Shape

Auto Trait Implementations§

§

impl Freeze for Shape

§

impl !RefUnwindSafe for Shape

§

impl Send for Shape

§

impl Sync for Shape

§

impl Unpin for Shape

§

impl !UnwindSafe for Shape

Blanket Implementations§

Source§

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

Source§

fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
Source§

fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

Source§

fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
Source§

impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

Source§

fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
Source§

impl<T> AsAny for T
where T: Any,

Source§

fn as_any(&self) -> &(dyn Any + 'static)

Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Source§

fn type_name(&self) -> &'static str

Gets the type name of self
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

Source§

type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

Source§

fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
Source§

impl<T> Downcast for T
where T: AsAny + ?Sized,

Source§

fn is<T>(&self) -> bool
where T: AsAny,

Returns true if the boxed type is the same as T. Read more
Source§

fn downcast_ref<T>(&self) -> Option<&T>
where T: AsAny,

Forward to the method defined on the type Any.
Source§

fn downcast_mut<T>(&mut self) -> Option<&mut T>
where T: AsAny,

Forward to the method defined on the type Any.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> FromAngle<T> for T

Source§

fn from_angle(angle: T) -> T

Performs a conversion from angle.
Source§

impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

Source§

fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

Source§

fn into_angle(self) -> U

Performs a conversion into T.
Source§

impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

Source§

type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
Source§

fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
Source§

impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

Source§

fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
Source§

impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

Source§

fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> IntoStimulus<T> for T

Source§

fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

Source§

type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
Source§

fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

Source§

fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
Source§

impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

Source§

fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
Source§

impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

Source§

fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> Component for T
where T: Send + Sync + 'static,

Source§

impl<T> ErasedDestructor for T
where T: 'static,

Source§

impl<E> Event for E
where E: Clone + Send + Sync + 'static,

Source§

impl<T> Resource for T
where T: AsAny + Send + Sync + 'static,

Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

Source§

impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,