pub struct ChildCommands<'w, 's, 'a> { /* private fields */ }

Implementations

Create a new entity with bundle components and the same parent as the current entity. Then move to the new entity.

Create a new empty entity and move to it.

return the id of the current entities parent.

Trait Implementations

Add multiple children to the current entity by id.

returns the id of the root entity of the current hierarchy

returns the id of the current entity

returns Commands

add a component to the current entity

add a bundle of components to the current entity

Create a child entity with components from bundle with the current entity as its parent. Then make it the current entity Read more

create a child entity and make it the current entity

makes the current entity the root of a new local hierachy

create a child entity but don’t advance to it.

create multiple children each spawned with the same bundle of components.

Allows access to the current entity id in a closure.

Auto Trait Implementations

Blanket Implementations

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