Struct flashpoint_archive::update::RemoteGameData
source · pub struct RemoteGameData {
pub game_id: String,
pub title: String,
pub date_added: String,
pub sha_256: String,
pub crc_32: u32,
pub size: i64,
pub parameters: Option<String>,
pub application_path: String,
pub launch_command: String,
}Fields§
§game_id: String§title: String§date_added: String§sha_256: String§crc_32: u32§size: i64§parameters: Option<String>§application_path: String§launch_command: StringTrait Implementations§
source§impl Clone for RemoteGameData
impl Clone for RemoteGameData
source§fn clone(&self) -> RemoteGameData
fn clone(&self) -> RemoteGameData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RemoteGameData
impl RefUnwindSafe for RemoteGameData
impl Send for RemoteGameData
impl Sync for RemoteGameData
impl Unpin for RemoteGameData
impl UnwindSafe for RemoteGameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)