Struct flashpoint_archive::update::RemoteGamesRes
source · pub struct RemoteGamesRes {
pub games: Vec<RemoteGame>,
pub add_apps: Vec<RemoteAddApp>,
pub game_data: Vec<RemoteGameData>,
pub tag_relations: Vec<Vec<String>>,
pub platform_relations: Vec<Vec<String>>,
}Fields§
§games: Vec<RemoteGame>§add_apps: Vec<RemoteAddApp>§game_data: Vec<RemoteGameData>§tag_relations: Vec<Vec<String>>§platform_relations: Vec<Vec<String>>Trait Implementations§
source§impl Clone for RemoteGamesRes
impl Clone for RemoteGamesRes
source§fn clone(&self) -> RemoteGamesRes
fn clone(&self) -> RemoteGamesRes
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RemoteGamesRes
impl RefUnwindSafe for RemoteGamesRes
impl Send for RemoteGamesRes
impl Sync for RemoteGamesRes
impl Unpin for RemoteGamesRes
impl UnwindSafe for RemoteGamesRes
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)