Struct flashpoint_archive::game_data::GameData
source · pub struct GameData {
pub id: i64,
pub game_id: String,
pub title: String,
pub date_added: String,
pub sha256: String,
pub crc32: i32,
pub present_on_disk: bool,
pub path: Option<String>,
pub size: i64,
pub parameters: Option<String>,
pub application_path: String,
pub launch_command: String,
}Fields§
§id: i64§game_id: String§title: String§date_added: String§sha256: String§crc32: i32§present_on_disk: bool§path: Option<String>§size: i64§parameters: Option<String>§application_path: String§launch_command: StringTrait Implementations§
source§impl From<&PartialGameData> for GameData
impl From<&PartialGameData> for GameData
source§fn from(value: &PartialGameData) -> Self
fn from(value: &PartialGameData) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for GameData
impl RefUnwindSafe for GameData
impl Send for GameData
impl Sync for GameData
impl Unpin for GameData
impl UnwindSafe for GameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)