Struct flashpoint_archive::game::GameRedirect
source · pub struct GameRedirect {
pub source_id: String,
pub dest_id: String,
}Fields§
§source_id: String§dest_id: StringTrait Implementations§
source§impl Clone for GameRedirect
impl Clone for GameRedirect
source§fn clone(&self) -> GameRedirect
fn clone(&self) -> GameRedirect
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameRedirect
impl RefUnwindSafe for GameRedirect
impl Send for GameRedirect
impl Sync for GameRedirect
impl Unpin for GameRedirect
impl UnwindSafe for GameRedirect
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)