Struct flashpoint_archive::game::search::ElementPosition
source · pub struct ElementPosition {
pub element: ElementType,
pub value: String,
pub start: i32,
pub end: i32,
}Fields§
§element: ElementType§value: String§start: i32§end: i32Trait Implementations§
source§impl Clone for ElementPosition
impl Clone for ElementPosition
source§fn clone(&self) -> ElementPosition
fn clone(&self) -> ElementPosition
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for ElementPosition
impl RefUnwindSafe for ElementPosition
impl Send for ElementPosition
impl Sync for ElementPosition
impl Unpin for ElementPosition
impl UnwindSafe for ElementPosition
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)