Struct flashpoint_archive::game_data::PartialGameData
source · pub struct PartialGameData {
pub id: Option<i64>,
pub game_id: String,
pub title: Option<String>,
pub date_added: Option<String>,
pub sha256: Option<String>,
pub crc32: Option<i32>,
pub present_on_disk: Option<bool>,
pub path: Option<String>,
pub size: Option<i64>,
pub parameters: Option<String>,
pub application_path: Option<String>,
pub launch_command: Option<String>,
}Fields§
§id: Option<i64>§game_id: String§title: Option<String>§date_added: Option<String>§sha256: Option<String>§crc32: Option<i32>§present_on_disk: Option<bool>§path: Option<String>§size: Option<i64>§parameters: Option<String>§application_path: Option<String>§launch_command: Option<String>Trait Implementations§
source§impl Clone for PartialGameData
impl Clone for PartialGameData
source§fn clone(&self) -> PartialGameData
fn clone(&self) -> PartialGameData
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for PartialGameData
impl Debug for PartialGameData
source§impl From<&PartialGameData> for GameData
impl From<&PartialGameData> for GameData
source§fn from(value: &PartialGameData) -> Self
fn from(value: &PartialGameData) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for PartialGameData
impl RefUnwindSafe for PartialGameData
impl Send for PartialGameData
impl Sync for PartialGameData
impl Unpin for PartialGameData
impl UnwindSafe for PartialGameData
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more