pub struct DefClientSystemHandler;Expand description
默认系统处理器
Implementations§
Trait Implementations§
Source§impl ClientSystemHandler for DefClientSystemHandler
impl ClientSystemHandler for DefClientSystemHandler
Source§fn login_out<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn login_out<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
退出登录
Source§fn set_background<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_background<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
设置后台运行
Source§fn set_language<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_language<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
设置语言
Source§fn kick_online<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn kick_online<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
强制用户下线
Source§fn close<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn close<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
关闭连接
Source§fn on_state_change<'life0, 'async_trait>(
&'life0 self,
state: ClientState,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_state_change<'life0, 'async_trait>(
&'life0 self,
state: ClientState,
) -> Pin<Box<dyn Future<Output = ()> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
处理连接状态变化
Source§fn supported_commands(&self) -> Vec<Command>
fn supported_commands(&self) -> Vec<Command>
获取支持的命令列表
Source§fn supports_command(&self, command: Command) -> bool
fn supports_command(&self, command: Command) -> bool
检查是否支持某个命令
Auto Trait Implementations§
impl Freeze for DefClientSystemHandler
impl RefUnwindSafe for DefClientSystemHandler
impl Send for DefClientSystemHandler
impl Sync for DefClientSystemHandler
impl Unpin for DefClientSystemHandler
impl UnwindSafe for DefClientSystemHandler
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more