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DeviceConflictStrategy

Enum DeviceConflictStrategy 

Source
pub enum DeviceConflictStrategy {
    AllowAll,
    MobileExclusive,
    PlatformExclusive,
    FullyExclusive,
    MobileAndPcCoexist,
    Custom {
        allowed_combinations: Vec<HashSet<DevicePlatform>>,
        exclusive_groups: Vec<HashSet<DevicePlatform>>,
    },
}
Expand description

设备冲突处理策略

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AllowAll

允许所有设备同时在线(不检查冲突)

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MobileExclusive

移动端互斥(同一用户只能有一个移动端设备在线) 例如:Android 和 iOS 互斥,但 PC 和移动端可以同时在线

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PlatformExclusive

平台互斥(同一平台只能有一个设备在线) 例如:同一用户的 Android 设备之间互斥,但 Android 和 iOS 可以同时在线

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FullyExclusive

完全互斥(同一用户只能有一个设备在线)

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MobileAndPcCoexist

移动端和PC端共存(移动端之间互斥,PC端之间互斥,但移动端和PC端可以同时在线) 例如:同一用户可以有 1 个移动端 + 1 个 PC 同时在线

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Custom

自定义规则(指定哪些平台可以同时在线)

Fields

§allowed_combinations: Vec<HashSet<DevicePlatform>>

允许同时在线 platform 组合列表 例如:[{Web, PC}] 表示 Web 和 PC 可以同时在线

§exclusive_groups: Vec<HashSet<DevicePlatform>>

互斥的平台组(组内互斥) 例如:[{Android, IOS, HarmonyOS}] 表示移动端互斥

Implementations§

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impl DeviceConflictStrategy

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pub fn check_conflict( &self, new_device: DevicePlatform, existing_devices: &HashSet<DevicePlatform>, ) -> Result<(), Vec<DevicePlatform>>

检查新设备是否可以与现有设备同时在线

§参数
  • new_device: 新设备的平台类型
  • existing_devices: 现有设备的平台类型集合
§返回
  • Ok(()): 可以同时在线
  • Err(Vec<DevicePlatform>): 需要被踢掉的设备平台列表

Trait Implementations§

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impl Clone for DeviceConflictStrategy

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fn clone(&self) -> DeviceConflictStrategy

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DeviceConflictStrategy

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for DeviceConflictStrategy

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fn default() -> DeviceConflictStrategy

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DeviceConflictStrategy

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Eq for DeviceConflictStrategy

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impl PartialEq for DeviceConflictStrategy

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fn eq(&self, other: &DeviceConflictStrategy) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DeviceConflictStrategy

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for DeviceConflictStrategy

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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