#[repr(C)]pub struct Transform(_);Expand description
An affine transform
Implementations
sourceimpl Transform
impl Transform
sourcepub fn translation(vector: impl Into<Vector<3>>) -> Self
pub fn translation(vector: impl Into<Vector<3>>) -> Self
Construct a translation
sourcepub fn rotation(axis_angle: impl Into<Vector<3>>) -> Self
pub fn rotation(axis_angle: impl Into<Vector<3>>) -> Self
Construct a rotation
The direction of the vector defines the rotation axis. Its length defines the angle of the rotation.
sourcepub fn transform_point(&self, point: &Point<3>) -> Point<3>
pub fn transform_point(&self, point: &Point<3>) -> Point<3>
Transform the given point
sourcepub fn inverse_transform_point(&self, point: &Point<3>) -> Point<3>
pub fn inverse_transform_point(&self, point: &Point<3>) -> Point<3>
Inverse transform given point
sourcepub fn transform_vector(&self, vector: &Vector<3>) -> Vector<3>
pub fn transform_vector(&self, vector: &Vector<3>) -> Vector<3>
Transform the given vector
sourcepub fn transform_line(&self, line: &Line<3>) -> Line<3>
pub fn transform_line(&self, line: &Line<3>) -> Line<3>
Transform the given line
sourcepub fn transform_segment(&self, segment: &Segment<3>) -> Segment<3>
pub fn transform_segment(&self, segment: &Segment<3>) -> Segment<3>
Transform the given segment
sourcepub fn transform_triangle(&self, triangle: &Triangle<3>) -> Triangle<3>
pub fn transform_triangle(&self, triangle: &Triangle<3>) -> Triangle<3>
Transform the given triangle
sourcepub fn transform_circle(&self, circle: &Circle<3>) -> Circle<3>
pub fn transform_circle(&self, circle: &Circle<3>) -> Circle<3>
Transform the given circle
sourcepub fn project_to_array(
&self,
aspect_ratio: f64,
fovy: f64,
znear: f64,
zfar: f64
) -> [Scalar; 16]
pub fn project_to_array(
&self,
aspect_ratio: f64,
fovy: f64,
znear: f64,
zfar: f64
) -> [Scalar; 16]
Project transform according to camera specification, return data as an array. Used primarily for graphics code.
sourcepub fn transform_aabb(&self, aabb: &Aabb<3>) -> Aabb<3>
pub fn transform_aabb(&self, aabb: &Aabb<3>) -> Aabb<3>
Transform the given axis-aligned bounding box
sourcepub fn extract_rotation(&self) -> Transform
pub fn extract_rotation(&self) -> Transform
Extract the rotation component of this transform
sourcepub fn extract_translation(&self) -> Transform
pub fn extract_translation(&self) -> Transform
Extract the translation component of this transform
Trait Implementations
impl Copy for Transform
Auto Trait Implementations
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s. Read more
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self is actually part of its subset T (and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self to the equivalent element of its superset.