Struct fj_kernel::objects::Face

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pub struct Face { /* private fields */ }
Expand description

A face of a shape

A Face is a bounded area of a Surface, the Surface itself being an infinite 2-dimensional object in 3D space. Faces are bound by one exterior cycle, which defines the outer boundary, and an arbitrary number of interior cycles (i.e. holes).

Face has a defined orientation, a front and a back side. When faces are combined into Shells, the face orientation defines what is inside and outside of the shell. This stands in contrast to Surface, which has no defined orientation.

You can look at a Face from two directions: front and back. The winding of the exterior cycle will be clockwise or counter-clockwise, depending on your perspective. The front side of the face, is the side where from which the exterior cycle appear counter-clockwise.

Interior cycles must have the opposite winding of the exterior cycle, meaning on the front side of the face, they must appear clockwise. This means that all HalfEdges that bound a Face have the interior of the face on their left side (on the face’s front side).

Implementations§

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impl Face

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pub fn new(
    exterior: Handle<Cycle>,
    interiors: impl IntoIterator<Item = Handle<Cycle>>,
    color: Color
) -> Self

Construct an instance of Face

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pub fn surface(&self) -> &Handle<Surface>

Access the surface of the face

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pub fn exterior(&self) -> &Handle<Cycle>

Access the cycle that bounds the face on the outside

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pub fn interiors(&self) -> impl Iterator<Item = &Handle<Cycle>> + '_

Access the cycles that bound the face on the inside

Each of these cycles defines a hole in the face.

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pub fn all_cycles(&self) -> impl Iterator<Item = &Handle<Cycle>> + '_

Access all cycles of the face

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pub fn color(&self) -> Color

Access the color of the face

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pub fn coord_handedness(&self) -> Handedness

Determine handed-ness of the face’s front-side coordinate system

A face is defined on a surface, which has a coordinate system. Since surfaces aren’t considered to have an orientation, their coordinate system can be considered to be left-handed or right-handed, depending on which side of the surface you’re looking at.

Faces do have an orientation, meaning they have definite front and back sides. The front side is the side, where the face’s exterior cycle is wound counter-clockwise.

Trait Implementations§

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impl Approx for &Face

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type Approximation = FaceApprox

The approximation of the object
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type Cache = CurveCache

The cache used to cache approximation results
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fn approx_with_cache(
    self,
    tolerance: impl Into<Tolerance>,
    cache: &mut Self::Cache
) -> Self::Approximation

Approximate the object, using the provided cache Read more
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fn approx(self, tolerance: impl Into<Tolerance>) -> Self::Approximation

Approximate the object Read more
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impl Clone for Face

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fn clone(&self) -> Face

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Face

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<Face> for Object<Bare>

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fn from(object: Face) -> Self

Converts to this type from the input type.
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impl HasPartial for Face

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type Partial = PartialFace

The type representing the partial variant of this object
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impl Hash for Face

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where
    H: Hasher,
    Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Insert for Face

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fn insert(self, objects: &mut Service<Objects>) -> Handle<Self>

Insert the object into its respective store
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impl Ord for Face

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fn cmp(&self, other: &Face) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Selfwhere
    Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Selfwhere
    Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Selfwhere
    Self: Sized + PartialOrd<Self>,

Restrict a value to a certain interval. Read more
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impl PartialEq<Face> for Face

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fn eq(&self, other: &Face) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd<Face> for Face

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fn partial_cmp(&self, other: &Face) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl TransformObject for Face

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fn transform_with_cache(
    self,
    transform: &Transform,
    objects: &mut Service<Objects>,
    cache: &mut TransformCache
) -> Self

Transform the object using the provided cache
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fn transform(self, transform: &Transform, objects: &mut Service<Objects>) -> Self

Transform the object
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fn translate(
    self,
    offset: impl Into<Vector<3>>,
    objects: &mut Service<Objects>
) -> Self

Translate the object Read more
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fn rotate(
    self,
    axis_angle: impl Into<Vector<3>>,
    objects: &mut Service<Objects>
) -> Self

Rotate the object Read more
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impl Validate for Face

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fn validate_with_config(
    &self,
    _: &ValidationConfig,
    errors: &mut Vec<ValidationError>
)

Validate the object
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fn validate_and_return_first_error(&self) -> Result<(), ValidationError>

Validate the object using default config and return on first error
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fn validate(&self, errors: &mut Vec<ValidationError>)

Validate the object using default configuration
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impl Eq for Face

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impl StructuralEq for Face

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impl StructuralPartialEq for Face

Auto Trait Implementations§

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impl !RefUnwindSafe for Face

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impl Send for Face

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impl Sync for Face

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impl Unpin for Face

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impl !UnwindSafe for Face

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere
    T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere
    T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send + 'static>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere
    SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for Twhere
    T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Scalar for Twhere
    T: 'static + Clone + PartialEq<T> + Debug,