pub enum Object<F: Form> {
Show 13 variants
Curve(F::Form<Curve>),
Cycle(F::Form<Cycle>),
Face(F::Form<Face>),
GlobalCurve(F::Form<GlobalCurve>),
GlobalEdge(F::Form<GlobalEdge>),
GlobalVertex(F::Form<GlobalVertex>),
HalfEdge(F::Form<HalfEdge>),
Shell(F::Form<Shell>),
Sketch(F::Form<Sketch>),
Solid(F::Form<Solid>),
Surface(F::Form<Surface>),
SurfaceVertex(F::Form<SurfaceVertex>),
Vertex(F::Form<Vertex>),
}Expand description
An object
This enum is generic over the form that the object takes. An
Object<Bare> contains bare objects, like Curve. An
Object<BehindHandle> contains handles, like Handle<Curve>.
Variants§
Curve(F::Form<Curve>)
A curve
Cycle(F::Form<Cycle>)
A cycle
Face(F::Form<Face>)
A face
GlobalCurve(F::Form<GlobalCurve>)
A global curve
GlobalEdge(F::Form<GlobalEdge>)
A global edge
GlobalVertex(F::Form<GlobalVertex>)
A global vertex
HalfEdge(F::Form<HalfEdge>)
A half-edge
Shell(F::Form<Shell>)
A shell
Sketch(F::Form<Sketch>)
A sketch
Solid(F::Form<Solid>)
A solid
Surface(F::Form<Surface>)
A surface
SurfaceVertex(F::Form<SurfaceVertex>)
A surface vertex
Vertex(F::Form<Vertex>)
A vertex
Implementations§
source§impl Object<WithHandle>
impl Object<WithHandle>
sourcepub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
pub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
Insert the object into its respective store
sourcepub fn validate(&self) -> Result<(), ValidationError>
pub fn validate(&self) -> Result<(), ValidationError>
Validate the object
Trait Implementations§
source§impl<F: Clone + Form> Clone for Object<F>where
F::Form<Curve>: Clone,
F::Form<Cycle>: Clone,
F::Form<Face>: Clone,
F::Form<GlobalCurve>: Clone,
F::Form<GlobalEdge>: Clone,
F::Form<GlobalVertex>: Clone,
F::Form<HalfEdge>: Clone,
F::Form<Shell>: Clone,
F::Form<Sketch>: Clone,
F::Form<Solid>: Clone,
F::Form<Surface>: Clone,
F::Form<SurfaceVertex>: Clone,
F::Form<Vertex>: Clone,
impl<F: Clone + Form> Clone for Object<F>where
F::Form<Curve>: Clone,
F::Form<Cycle>: Clone,
F::Form<Face>: Clone,
F::Form<GlobalCurve>: Clone,
F::Form<GlobalEdge>: Clone,
F::Form<GlobalVertex>: Clone,
F::Form<HalfEdge>: Clone,
F::Form<Shell>: Clone,
F::Form<Sketch>: Clone,
F::Form<Solid>: Clone,
F::Form<Surface>: Clone,
F::Form<SurfaceVertex>: Clone,
F::Form<Vertex>: Clone,
source§impl<F: Debug + Form> Debug for Object<F>where
F::Form<Curve>: Debug,
F::Form<Cycle>: Debug,
F::Form<Face>: Debug,
F::Form<GlobalCurve>: Debug,
F::Form<GlobalEdge>: Debug,
F::Form<GlobalVertex>: Debug,
F::Form<HalfEdge>: Debug,
F::Form<Shell>: Debug,
F::Form<Sketch>: Debug,
F::Form<Solid>: Debug,
F::Form<Surface>: Debug,
F::Form<SurfaceVertex>: Debug,
F::Form<Vertex>: Debug,
impl<F: Debug + Form> Debug for Object<F>where
F::Form<Curve>: Debug,
F::Form<Cycle>: Debug,
F::Form<Face>: Debug,
F::Form<GlobalCurve>: Debug,
F::Form<GlobalEdge>: Debug,
F::Form<GlobalVertex>: Debug,
F::Form<HalfEdge>: Debug,
F::Form<Shell>: Debug,
F::Form<Sketch>: Debug,
F::Form<Solid>: Debug,
F::Form<Surface>: Debug,
F::Form<SurfaceVertex>: Debug,
F::Form<Vertex>: Debug,
source§impl From<(Handle<GlobalCurve>, GlobalCurve)> for Object<WithHandle>
impl From<(Handle<GlobalCurve>, GlobalCurve)> for Object<WithHandle>
source§fn from((handle, object): (Handle<GlobalCurve>, GlobalCurve)) -> Self
fn from((handle, object): (Handle<GlobalCurve>, GlobalCurve)) -> Self
Converts to this type from the input type.
source§impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
source§fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
Converts to this type from the input type.
source§impl From<(Handle<GlobalVertex>, GlobalVertex)> for Object<WithHandle>
impl From<(Handle<GlobalVertex>, GlobalVertex)> for Object<WithHandle>
source§fn from((handle, object): (Handle<GlobalVertex>, GlobalVertex)) -> Self
fn from((handle, object): (Handle<GlobalVertex>, GlobalVertex)) -> Self
Converts to this type from the input type.
source§impl From<(Handle<SurfaceVertex>, SurfaceVertex)> for Object<WithHandle>
impl From<(Handle<SurfaceVertex>, SurfaceVertex)> for Object<WithHandle>
source§fn from((handle, object): (Handle<SurfaceVertex>, SurfaceVertex)) -> Self
fn from((handle, object): (Handle<SurfaceVertex>, SurfaceVertex)) -> Self
Converts to this type from the input type.
source§impl From<GlobalCurve> for Object<Bare>
impl From<GlobalCurve> for Object<Bare>
source§fn from(object: GlobalCurve) -> Self
fn from(object: GlobalCurve) -> Self
Converts to this type from the input type.
source§impl From<GlobalEdge> for Object<Bare>
impl From<GlobalEdge> for Object<Bare>
source§fn from(object: GlobalEdge) -> Self
fn from(object: GlobalEdge) -> Self
Converts to this type from the input type.
source§impl From<GlobalVertex> for Object<Bare>
impl From<GlobalVertex> for Object<Bare>
source§fn from(object: GlobalVertex) -> Self
fn from(object: GlobalVertex) -> Self
Converts to this type from the input type.
source§impl From<Handle<GlobalCurve>> for Object<BehindHandle>
impl From<Handle<GlobalCurve>> for Object<BehindHandle>
source§fn from(object: Handle<GlobalCurve>) -> Self
fn from(object: Handle<GlobalCurve>) -> Self
Converts to this type from the input type.
source§impl From<Handle<GlobalEdge>> for Object<BehindHandle>
impl From<Handle<GlobalEdge>> for Object<BehindHandle>
source§fn from(object: Handle<GlobalEdge>) -> Self
fn from(object: Handle<GlobalEdge>) -> Self
Converts to this type from the input type.
source§impl From<Handle<GlobalVertex>> for Object<BehindHandle>
impl From<Handle<GlobalVertex>> for Object<BehindHandle>
source§fn from(object: Handle<GlobalVertex>) -> Self
fn from(object: Handle<GlobalVertex>) -> Self
Converts to this type from the input type.
source§impl From<Handle<SurfaceVertex>> for Object<BehindHandle>
impl From<Handle<SurfaceVertex>> for Object<BehindHandle>
source§fn from(object: Handle<SurfaceVertex>) -> Self
fn from(object: Handle<SurfaceVertex>) -> Self
Converts to this type from the input type.
source§impl From<Object<WithHandle>> for Object<BehindHandle>
impl From<Object<WithHandle>> for Object<BehindHandle>
source§fn from(object: Object<WithHandle>) -> Self
fn from(object: Object<WithHandle>) -> Self
Converts to this type from the input type.
source§impl From<SurfaceVertex> for Object<Bare>
impl From<SurfaceVertex> for Object<Bare>
source§fn from(object: SurfaceVertex) -> Self
fn from(object: SurfaceVertex) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl<F> RefUnwindSafe for Object<F>where
<F as Form>::Form<Curve>: RefUnwindSafe,
<F as Form>::Form<GlobalCurve>: RefUnwindSafe,
<F as Form>::Form<Cycle>: RefUnwindSafe,
<F as Form>::Form<HalfEdge>: RefUnwindSafe,
<F as Form>::Form<GlobalEdge>: RefUnwindSafe,
<F as Form>::Form<Face>: RefUnwindSafe,
<F as Form>::Form<Shell>: RefUnwindSafe,
<F as Form>::Form<Sketch>: RefUnwindSafe,
<F as Form>::Form<Solid>: RefUnwindSafe,
<F as Form>::Form<Surface>: RefUnwindSafe,
<F as Form>::Form<Vertex>: RefUnwindSafe,
<F as Form>::Form<SurfaceVertex>: RefUnwindSafe,
<F as Form>::Form<GlobalVertex>: RefUnwindSafe,
impl<F> Send for Object<F>where
<F as Form>::Form<Curve>: Send,
<F as Form>::Form<GlobalCurve>: Send,
<F as Form>::Form<Cycle>: Send,
<F as Form>::Form<HalfEdge>: Send,
<F as Form>::Form<GlobalEdge>: Send,
<F as Form>::Form<Face>: Send,
<F as Form>::Form<Shell>: Send,
<F as Form>::Form<Sketch>: Send,
<F as Form>::Form<Solid>: Send,
<F as Form>::Form<Surface>: Send,
<F as Form>::Form<Vertex>: Send,
<F as Form>::Form<SurfaceVertex>: Send,
<F as Form>::Form<GlobalVertex>: Send,
impl<F> Sync for Object<F>where
<F as Form>::Form<Curve>: Sync,
<F as Form>::Form<GlobalCurve>: Sync,
<F as Form>::Form<Cycle>: Sync,
<F as Form>::Form<HalfEdge>: Sync,
<F as Form>::Form<GlobalEdge>: Sync,
<F as Form>::Form<Face>: Sync,
<F as Form>::Form<Shell>: Sync,
<F as Form>::Form<Sketch>: Sync,
<F as Form>::Form<Solid>: Sync,
<F as Form>::Form<Surface>: Sync,
<F as Form>::Form<Vertex>: Sync,
<F as Form>::Form<SurfaceVertex>: Sync,
<F as Form>::Form<GlobalVertex>: Sync,
impl<F> Unpin for Object<F>where
<F as Form>::Form<Curve>: Unpin,
<F as Form>::Form<GlobalCurve>: Unpin,
<F as Form>::Form<Cycle>: Unpin,
<F as Form>::Form<HalfEdge>: Unpin,
<F as Form>::Form<GlobalEdge>: Unpin,
<F as Form>::Form<Face>: Unpin,
<F as Form>::Form<Shell>: Unpin,
<F as Form>::Form<Sketch>: Unpin,
<F as Form>::Form<Solid>: Unpin,
<F as Form>::Form<Surface>: Unpin,
<F as Form>::Form<Vertex>: Unpin,
<F as Form>::Form<SurfaceVertex>: Unpin,
<F as Form>::Form<GlobalVertex>: Unpin,
impl<F> UnwindSafe for Object<F>where
<F as Form>::Form<Curve>: UnwindSafe,
<F as Form>::Form<GlobalCurve>: UnwindSafe,
<F as Form>::Form<Cycle>: UnwindSafe,
<F as Form>::Form<HalfEdge>: UnwindSafe,
<F as Form>::Form<GlobalEdge>: UnwindSafe,
<F as Form>::Form<Face>: UnwindSafe,
<F as Form>::Form<Shell>: UnwindSafe,
<F as Form>::Form<Sketch>: UnwindSafe,
<F as Form>::Form<Solid>: UnwindSafe,
<F as Form>::Form<Surface>: UnwindSafe,
<F as Form>::Form<Vertex>: UnwindSafe,
<F as Form>::Form<SurfaceVertex>: UnwindSafe,
<F as Form>::Form<GlobalVertex>: UnwindSafe,
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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