pub struct SurfaceVertex { /* private fields */ }
Expand description

A vertex, defined in surface (2D) coordinates

Implementations§

Construct a new instance of SurfaceVertex

Examples found in repository?
src/partial/objects/vertex.rs (line 120)
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    fn build(mut self, objects: &mut Service<Objects>) -> Self::Full {
        if self.global_form.read().position.is_none() {
            self.infer_global_position();
        }

        let position = self
            .position
            .expect("Can't build `SurfaceVertex` without position");
        let surface = self.surface.build(objects);
        let global_form = self.global_form.build(objects);

        SurfaceVertex::new(position, surface, global_form)
    }
More examples
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src/algorithms/transform/vertex.rs (line 54)
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    fn transform_with_cache(
        self,
        transform: &Transform,
        objects: &mut Service<Objects>,
        cache: &mut TransformCache,
    ) -> Self {
        // Don't need to transform position, as that is defined in surface
        // coordinates and thus transforming the surface takes care of it.
        let position = self.position();

        let surface = self
            .surface()
            .clone()
            .transform_with_cache(transform, objects, cache);
        let global_form = self
            .global_form()
            .clone()
            .transform_with_cache(transform, objects, cache);

        Self::new(position, surface, global_form)
    }
src/algorithms/sweep/vertex.rs (line 102)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        cache: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        let (vertex, surface) = self;
        let path = path.into();

        // The result of sweeping a `Vertex` is an `Edge`. Seems
        // straight-forward at first, but there are some subtleties we need to
        // understand:
        //
        // 1. To create an `Edge`, we need the `Curve` that defines it. A
        //    `Curve` is defined in a `Surface`, and we're going to need that to
        //    create the `Curve`. Which is why this `Sweep` implementation is
        //    for `(Vertex, Surface)`, and not just for `Vertex`.
        // 2. Please note that, while the output `Edge` has two vertices, our
        //    input `Vertex` is not one of them! It can't be, unless the `Curve`
        //    of the output `Edge` happens to be the same `Curve` that the input
        //    `Vertex` is defined on. That would be an edge case that probably
        //    can't result in anything valid, and we're going to ignore it for
        //    now.
        // 3. This means, we have to compute everything that defines the
        //    output `Edge`: The `Curve`, the vertices, and the `GlobalCurve`.
        //
        // Before we get to that though, let's make sure that whoever called
        // this didn't give us bad input.

        // So, we're supposed to create the `Edge` by sweeping a `Vertex` using
        // `path`. Unless `path` is identical to the path that created the
        // `Surface`, this doesn't make any sense. Let's make sure this
        // requirement is met.
        //
        // Further, the `Curve` that was swept to create the `Surface` needs to
        // be the same `Curve` that the input `Vertex` is defined on. If it's
        // not, we have no way of knowing the surface coordinates of the input
        // `Vertex` on the `Surface`, and we're going to need to do that further
        // down. There's no way to check for that, unfortunately.
        assert_eq!(path, surface.geometry().v);

        // With that out of the way, let's start by creating the `GlobalEdge`,
        // as that is the most straight-forward part of this operations, and
        // we're going to need it soon anyway.
        let (edge_global, vertices_global) = vertex
            .global_form()
            .clone()
            .sweep_with_cache(path, cache, objects);

        // Next, let's compute the surface coordinates of the two vertices of
        // the output `Edge`, as we're going to need these for the rest of this
        // operation.
        //
        // They both share a u-coordinate, which is the t-coordinate of our
        // input `Vertex`. Remember, we validated above, that the `Curve` of the
        // `Surface` and the curve of the input `Vertex` are the same, so we can
        // do that.
        //
        // Now remember what we also validated above: That `path`, which we're
        // using to create the output `Edge`, also created the `Surface`, and
        // thereby defined its coordinate system. That makes the v-coordinates
        // straight-forward: The start of the edge is at zero, the end is at
        // one.
        let points_surface = [
            Point::from([vertex.position().t, Scalar::ZERO]),
            Point::from([vertex.position().t, Scalar::ONE]),
        ];

        // Armed with those coordinates, creating the `Curve` of the output
        // `Edge` is straight-forward.
        let curve = {
            let (path, _) = SurfacePath::line_from_points(points_surface);

            Curve::new(surface.clone(), path, edge_global.curve().clone())
                .insert(objects)
        };

        let vertices_surface = {
            let [_, position] = points_surface;
            let [_, global_form] = vertices_global;

            [
                vertex.surface_form().clone(),
                SurfaceVertex::new(position, surface, global_form)
                    .insert(objects),
            ]
        };

        // And now the vertices. Again, nothing wild here.
        let vertices = vertices_surface.map(|surface_form| {
            Vertex::new(
                [surface_form.position().v],
                curve.clone(),
                surface_form,
            )
            .insert(objects)
        });

        // And finally, creating the output `Edge` is just a matter of
        // assembling the pieces we've already created.
        HalfEdge::new(vertices, edge_global).insert(objects)
    }
src/algorithms/sweep/edge.rs (lines 72-76)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        cache: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        let (edge, color) = self;
        let path = path.into();

        let surface =
            edge.curve().clone().sweep_with_cache(path, cache, objects);

        // We can't use the edge we're sweeping from as the bottom edge, as that
        // is not defined in the right surface. Let's create a new bottom edge,
        // by swapping the surface of the original.
        let bottom_edge = {
            let vertices = edge.vertices();

            let points_curve_and_surface = vertices.clone().map(|vertex| {
                (vertex.position(), [vertex.position().t, Scalar::ZERO])
            });

            let curve = {
                // Please note that creating a line here is correct, even if the
                // global curve is a circle. Projected into the side surface, it
                // is going to be a line either way.
                let path =
                    SurfacePath::Line(Line::from_points_with_line_coords(
                        points_curve_and_surface,
                    ));

                Curve::new(
                    surface.clone(),
                    path,
                    edge.curve().global_form().clone(),
                )
                .insert(objects)
            };

            let vertices = {
                let points_surface = points_curve_and_surface
                    .map(|(_, point_surface)| point_surface);

                vertices
                    .each_ref_ext()
                    .into_iter_fixed()
                    .zip(points_surface)
                    .collect::<[_; 2]>()
                    .map(|(vertex, point_surface)| {
                        let surface_vertex = SurfaceVertex::new(
                            point_surface,
                            surface.clone(),
                            vertex.global_form().clone(),
                        )
                        .insert(objects);

                        Vertex::new(
                            vertex.position(),
                            curve.clone(),
                            surface_vertex,
                        )
                        .insert(objects)
                    })
            };

            HalfEdge::new(vertices, edge.global_form().clone()).insert(objects)
        };

        let side_edges = bottom_edge.vertices().clone().map(|vertex| {
            (vertex, surface.clone()).sweep_with_cache(path, cache, objects)
        });

        let top_edge = {
            let bottom_vertices = bottom_edge.vertices();

            let surface_vertices = side_edges.clone().map(|edge| {
                let [_, vertex] = edge.vertices();
                vertex.surface_form().clone()
            });

            let points_curve_and_surface =
                bottom_vertices.clone().map(|vertex| {
                    (vertex.position(), [vertex.position().t, Scalar::ONE])
                });

            let curve = {
                let global = bottom_edge
                    .curve()
                    .global_form()
                    .clone()
                    .translate(path, objects);

                // Please note that creating a line here is correct, even if the
                // global curve is a circle. Projected into the side surface, it
                // is going to be a line either way.
                let path =
                    SurfacePath::Line(Line::from_points_with_line_coords(
                        points_curve_and_surface,
                    ));

                Curve::new(surface, path, global).insert(objects)
            };

            let global = GlobalEdge::new(
                curve.global_form().clone(),
                surface_vertices
                    .clone()
                    .map(|surface_vertex| surface_vertex.global_form().clone()),
            )
            .insert(objects);

            let vertices = bottom_vertices
                .each_ref_ext()
                .into_iter_fixed()
                .zip(surface_vertices)
                .collect::<[_; 2]>()
                .map(|(vertex, surface_form)| {
                    Vertex::new(vertex.position(), curve.clone(), surface_form)
                        .insert(objects)
                });

            HalfEdge::new(vertices, global).insert(objects)
        };

        let cycle = {
            let a = bottom_edge;
            let [d, b] = side_edges;
            let c = top_edge;

            let mut edges = [a, b, c, d];

            // Make sure that edges are oriented correctly.
            let mut i = 0;
            while i < edges.len() {
                let j = (i + 1) % edges.len();

                let [_, prev_last] = edges[i].vertices();
                let [next_first, _] = edges[j].vertices();

                // Need to compare surface forms here, as the global forms might
                // be coincident when sweeping circles, despite the vertices
                // being different!
                if prev_last.surface_form().id()
                    != next_first.surface_form().id()
                {
                    edges[j] = edges[j].clone().reverse(objects);
                }

                i += 1;
            }

            Cycle::new(edges).insert(objects)
        };

        let face = PartialFace {
            exterior: Partial::from(cycle),
            color: Some(color),
            ..Default::default()
        };
        face.build(objects).insert(objects)
    }

Access the position of the vertex on the surface

Examples found in repository?
src/partial/objects/vertex.rs (line 97)
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    fn from_full(
        surface_vertex: &Self::Full,
        cache: &mut FullToPartialCache,
    ) -> Self {
        Self {
            position: Some(surface_vertex.position()),
            surface: Partial::from_full(
                surface_vertex.surface().clone(),
                cache,
            ),
            global_form: Partial::from_full(
                surface_vertex.global_form().clone(),
                cache,
            ),
        }
    }
More examples
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src/algorithms/approx/edge.rs (line 30)
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    fn approx_with_cache(
        self,
        tolerance: impl Into<Tolerance>,
        cache: &mut Self::Cache,
    ) -> Self::Approximation {
        let [a, b] = self.vertices();
        let boundary = [a, b].map(|vertex| vertex.position());
        let range = RangeOnPath { boundary };

        let first = ApproxPoint::new(
            a.surface_form().position(),
            a.global_form().position(),
        );
        let curve_approx =
            (self.curve(), range).approx_with_cache(tolerance, cache);

        HalfEdgeApprox {
            first,
            curve_approx,
        }
    }
src/algorithms/transform/vertex.rs (line 43)
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    fn transform_with_cache(
        self,
        transform: &Transform,
        objects: &mut Service<Objects>,
        cache: &mut TransformCache,
    ) -> Self {
        // Don't need to transform position, as that is defined in surface
        // coordinates and thus transforming the surface takes care of it.
        let position = self.position();

        let surface = self
            .surface()
            .clone()
            .transform_with_cache(transform, objects, cache);
        let global_form = self
            .global_form()
            .clone()
            .transform_with_cache(transform, objects, cache);

        Self::new(position, surface, global_form)
    }
src/validate/vertex.rs (line 111)
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    fn check_position(
        vertex: &Vertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let curve_position_as_surface = vertex
            .curve()
            .path()
            .point_from_path_coords(vertex.position());
        let surface_position = vertex.surface_form().position();

        let distance = curve_position_as_surface.distance_to(&surface_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                vertex: vertex.clone(),
                surface_vertex: vertex.surface_form().clone_object(),
                curve_position_as_surface,
                distance,
            });
        }

        Ok(())
    }
}

/// [`SurfaceVertex`] validation error
#[derive(Clone, Debug, thiserror::Error)]
pub enum SurfaceVertexValidationError {
    /// Mismatch between position and position of global form
    #[error(
        "`SurfaceVertex` position doesn't match position of its global form\n\
    - `SurfaceVertex`: {surface_vertex:#?}\n\
    - `GlobalVertex`: {global_vertex:#?}\n\
    - `SurfaceVertex` position as global: {surface_position_as_global:?}\n\
    - Distance between the positions: {distance}"
    )]
    PositionMismatch {
        /// The surface vertex
        surface_vertex: SurfaceVertex,

        /// The mismatched global vertex
        global_vertex: GlobalVertex,

        /// The surface position converted into a global position
        surface_position_as_global: Point<3>,

        /// The distance between the positions
        distance: Scalar,
    },
}

impl SurfaceVertexValidationError {
    fn check_position(
        surface_vertex: &SurfaceVertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let surface_position_as_global = surface_vertex
            .surface()
            .geometry()
            .point_from_surface_coords(surface_vertex.position());
        let global_position = surface_vertex.global_form().position();

        let distance = surface_position_as_global.distance_to(&global_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                surface_vertex: surface_vertex.clone(),
                global_vertex: surface_vertex.global_form().clone_object(),
                surface_position_as_global,
                distance,
            });
        }

        Ok(())
    }
src/objects/full/cycle.rs (line 97)
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    pub fn winding(&self) -> Winding {
        // The cycle could be made up of one or two circles. If that is the
        // case, the winding of the cycle is determined by the winding of the
        // first circle.
        if self.half_edges.len() < 3 {
            let first = self
                .half_edges()
                .next()
                .expect("Invalid cycle: expected at least one half-edge");

            let [a, b] = first.vertices();
            let edge_direction_positive = a.position() < b.position();

            let circle = match first.curve().path() {
                SurfacePath::Circle(circle) => circle,
                SurfacePath::Line(_) => unreachable!(
                    "Invalid cycle: less than 3 edges, but not all are circles"
                ),
            };
            let cross_positive = circle.a().cross2d(&circle.b()) > Scalar::ZERO;

            if edge_direction_positive == cross_positive {
                return Winding::Ccw;
            } else {
                return Winding::Cw;
            }
        }

        // Now that we got the special case out of the way, we can treat the
        // cycle as a polygon:
        // https://stackoverflow.com/a/1165943

        let mut sum = Scalar::ZERO;

        for [a, b] in self.half_edges.as_slice().array_windows_ext() {
            let [a, b] = [a, b].map(|half_edge| {
                let [vertex, _] = half_edge.vertices();
                vertex.surface_form().position()
            });

            sum += (b.u - a.u) * (b.v + a.v);
        }

        if sum > Scalar::ZERO {
            return Winding::Cw;
        }
        if sum < Scalar::ZERO {
            return Winding::Ccw;
        }

        unreachable!("Encountered invalid cycle: {self:#?}");
    }
src/algorithms/sweep/vertex.rs (line 110)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        cache: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        let (vertex, surface) = self;
        let path = path.into();

        // The result of sweeping a `Vertex` is an `Edge`. Seems
        // straight-forward at first, but there are some subtleties we need to
        // understand:
        //
        // 1. To create an `Edge`, we need the `Curve` that defines it. A
        //    `Curve` is defined in a `Surface`, and we're going to need that to
        //    create the `Curve`. Which is why this `Sweep` implementation is
        //    for `(Vertex, Surface)`, and not just for `Vertex`.
        // 2. Please note that, while the output `Edge` has two vertices, our
        //    input `Vertex` is not one of them! It can't be, unless the `Curve`
        //    of the output `Edge` happens to be the same `Curve` that the input
        //    `Vertex` is defined on. That would be an edge case that probably
        //    can't result in anything valid, and we're going to ignore it for
        //    now.
        // 3. This means, we have to compute everything that defines the
        //    output `Edge`: The `Curve`, the vertices, and the `GlobalCurve`.
        //
        // Before we get to that though, let's make sure that whoever called
        // this didn't give us bad input.

        // So, we're supposed to create the `Edge` by sweeping a `Vertex` using
        // `path`. Unless `path` is identical to the path that created the
        // `Surface`, this doesn't make any sense. Let's make sure this
        // requirement is met.
        //
        // Further, the `Curve` that was swept to create the `Surface` needs to
        // be the same `Curve` that the input `Vertex` is defined on. If it's
        // not, we have no way of knowing the surface coordinates of the input
        // `Vertex` on the `Surface`, and we're going to need to do that further
        // down. There's no way to check for that, unfortunately.
        assert_eq!(path, surface.geometry().v);

        // With that out of the way, let's start by creating the `GlobalEdge`,
        // as that is the most straight-forward part of this operations, and
        // we're going to need it soon anyway.
        let (edge_global, vertices_global) = vertex
            .global_form()
            .clone()
            .sweep_with_cache(path, cache, objects);

        // Next, let's compute the surface coordinates of the two vertices of
        // the output `Edge`, as we're going to need these for the rest of this
        // operation.
        //
        // They both share a u-coordinate, which is the t-coordinate of our
        // input `Vertex`. Remember, we validated above, that the `Curve` of the
        // `Surface` and the curve of the input `Vertex` are the same, so we can
        // do that.
        //
        // Now remember what we also validated above: That `path`, which we're
        // using to create the output `Edge`, also created the `Surface`, and
        // thereby defined its coordinate system. That makes the v-coordinates
        // straight-forward: The start of the edge is at zero, the end is at
        // one.
        let points_surface = [
            Point::from([vertex.position().t, Scalar::ZERO]),
            Point::from([vertex.position().t, Scalar::ONE]),
        ];

        // Armed with those coordinates, creating the `Curve` of the output
        // `Edge` is straight-forward.
        let curve = {
            let (path, _) = SurfacePath::line_from_points(points_surface);

            Curve::new(surface.clone(), path, edge_global.curve().clone())
                .insert(objects)
        };

        let vertices_surface = {
            let [_, position] = points_surface;
            let [_, global_form] = vertices_global;

            [
                vertex.surface_form().clone(),
                SurfaceVertex::new(position, surface, global_form)
                    .insert(objects),
            ]
        };

        // And now the vertices. Again, nothing wild here.
        let vertices = vertices_surface.map(|surface_form| {
            Vertex::new(
                [surface_form.position().v],
                curve.clone(),
                surface_form,
            )
            .insert(objects)
        });

        // And finally, creating the output `Edge` is just a matter of
        // assembling the pieces we've already created.
        HalfEdge::new(vertices, edge_global).insert(objects)
    }

Access the surface that the vertex is defined in

Examples found in repository?
src/partial/objects/vertex.rs (line 99)
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    fn from_full(
        surface_vertex: &Self::Full,
        cache: &mut FullToPartialCache,
    ) -> Self {
        Self {
            position: Some(surface_vertex.position()),
            surface: Partial::from_full(
                surface_vertex.surface().clone(),
                cache,
            ),
            global_form: Partial::from_full(
                surface_vertex.global_form().clone(),
                cache,
            ),
        }
    }
More examples
Hide additional examples
src/validate/vertex.rs (line 91)
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    fn check_surface_identity(vertex: &Vertex) -> Result<(), Self> {
        let curve_surface = vertex.curve().surface();
        let surface_form_surface = vertex.surface_form().surface();

        if curve_surface.id() != surface_form_surface.id() {
            return Err(Self::SurfaceMismatch {
                curve_surface: curve_surface.clone(),
                surface_form_surface: surface_form_surface.clone(),
            });
        }

        Ok(())
    }

    fn check_position(
        vertex: &Vertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let curve_position_as_surface = vertex
            .curve()
            .path()
            .point_from_path_coords(vertex.position());
        let surface_position = vertex.surface_form().position();

        let distance = curve_position_as_surface.distance_to(&surface_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                vertex: vertex.clone(),
                surface_vertex: vertex.surface_form().clone_object(),
                curve_position_as_surface,
                distance,
            });
        }

        Ok(())
    }
}

/// [`SurfaceVertex`] validation error
#[derive(Clone, Debug, thiserror::Error)]
pub enum SurfaceVertexValidationError {
    /// Mismatch between position and position of global form
    #[error(
        "`SurfaceVertex` position doesn't match position of its global form\n\
    - `SurfaceVertex`: {surface_vertex:#?}\n\
    - `GlobalVertex`: {global_vertex:#?}\n\
    - `SurfaceVertex` position as global: {surface_position_as_global:?}\n\
    - Distance between the positions: {distance}"
    )]
    PositionMismatch {
        /// The surface vertex
        surface_vertex: SurfaceVertex,

        /// The mismatched global vertex
        global_vertex: GlobalVertex,

        /// The surface position converted into a global position
        surface_position_as_global: Point<3>,

        /// The distance between the positions
        distance: Scalar,
    },
}

impl SurfaceVertexValidationError {
    fn check_position(
        surface_vertex: &SurfaceVertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let surface_position_as_global = surface_vertex
            .surface()
            .geometry()
            .point_from_surface_coords(surface_vertex.position());
        let global_position = surface_vertex.global_form().position();

        let distance = surface_position_as_global.distance_to(&global_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                surface_vertex: surface_vertex.clone(),
                global_vertex: surface_vertex.global_form().clone_object(),
                surface_position_as_global,
                distance,
            });
        }

        Ok(())
    }
src/algorithms/transform/vertex.rs (line 46)
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    fn transform_with_cache(
        self,
        transform: &Transform,
        objects: &mut Service<Objects>,
        cache: &mut TransformCache,
    ) -> Self {
        // Don't need to transform position, as that is defined in surface
        // coordinates and thus transforming the surface takes care of it.
        let position = self.position();

        let surface = self
            .surface()
            .clone()
            .transform_with_cache(transform, objects, cache);
        let global_form = self
            .global_form()
            .clone()
            .transform_with_cache(transform, objects, cache);

        Self::new(position, surface, global_form)
    }

Access the global form of the vertex

Examples found in repository?
src/objects/full/vertex.rs (line 53)
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    pub fn global_form(&self) -> &Handle<GlobalVertex> {
        self.surface_form.global_form()
    }
More examples
Hide additional examples
src/partial/objects/vertex.rs (line 103)
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    fn from_full(
        surface_vertex: &Self::Full,
        cache: &mut FullToPartialCache,
    ) -> Self {
        Self {
            position: Some(surface_vertex.position()),
            surface: Partial::from_full(
                surface_vertex.surface().clone(),
                cache,
            ),
            global_form: Partial::from_full(
                surface_vertex.global_form().clone(),
                cache,
            ),
        }
    }
src/algorithms/transform/vertex.rs (line 50)
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    fn transform_with_cache(
        self,
        transform: &Transform,
        objects: &mut Service<Objects>,
        cache: &mut TransformCache,
    ) -> Self {
        // Don't need to transform position, as that is defined in surface
        // coordinates and thus transforming the surface takes care of it.
        let position = self.position();

        let surface = self
            .surface()
            .clone()
            .transform_with_cache(transform, objects, cache);
        let global_form = self
            .global_form()
            .clone()
            .transform_with_cache(transform, objects, cache);

        Self::new(position, surface, global_form)
    }
src/validate/vertex.rs (line 163)
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    fn check_position(
        surface_vertex: &SurfaceVertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let surface_position_as_global = surface_vertex
            .surface()
            .geometry()
            .point_from_surface_coords(surface_vertex.position());
        let global_position = surface_vertex.global_form().position();

        let distance = surface_position_as_global.distance_to(&global_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                surface_vertex: surface_vertex.clone(),
                global_vertex: surface_vertex.global_form().clone_object(),
                surface_position_as_global,
                distance,
            });
        }

        Ok(())
    }
src/algorithms/sweep/edge.rs (line 130)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        cache: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        let (edge, color) = self;
        let path = path.into();

        let surface =
            edge.curve().clone().sweep_with_cache(path, cache, objects);

        // We can't use the edge we're sweeping from as the bottom edge, as that
        // is not defined in the right surface. Let's create a new bottom edge,
        // by swapping the surface of the original.
        let bottom_edge = {
            let vertices = edge.vertices();

            let points_curve_and_surface = vertices.clone().map(|vertex| {
                (vertex.position(), [vertex.position().t, Scalar::ZERO])
            });

            let curve = {
                // Please note that creating a line here is correct, even if the
                // global curve is a circle. Projected into the side surface, it
                // is going to be a line either way.
                let path =
                    SurfacePath::Line(Line::from_points_with_line_coords(
                        points_curve_and_surface,
                    ));

                Curve::new(
                    surface.clone(),
                    path,
                    edge.curve().global_form().clone(),
                )
                .insert(objects)
            };

            let vertices = {
                let points_surface = points_curve_and_surface
                    .map(|(_, point_surface)| point_surface);

                vertices
                    .each_ref_ext()
                    .into_iter_fixed()
                    .zip(points_surface)
                    .collect::<[_; 2]>()
                    .map(|(vertex, point_surface)| {
                        let surface_vertex = SurfaceVertex::new(
                            point_surface,
                            surface.clone(),
                            vertex.global_form().clone(),
                        )
                        .insert(objects);

                        Vertex::new(
                            vertex.position(),
                            curve.clone(),
                            surface_vertex,
                        )
                        .insert(objects)
                    })
            };

            HalfEdge::new(vertices, edge.global_form().clone()).insert(objects)
        };

        let side_edges = bottom_edge.vertices().clone().map(|vertex| {
            (vertex, surface.clone()).sweep_with_cache(path, cache, objects)
        });

        let top_edge = {
            let bottom_vertices = bottom_edge.vertices();

            let surface_vertices = side_edges.clone().map(|edge| {
                let [_, vertex] = edge.vertices();
                vertex.surface_form().clone()
            });

            let points_curve_and_surface =
                bottom_vertices.clone().map(|vertex| {
                    (vertex.position(), [vertex.position().t, Scalar::ONE])
                });

            let curve = {
                let global = bottom_edge
                    .curve()
                    .global_form()
                    .clone()
                    .translate(path, objects);

                // Please note that creating a line here is correct, even if the
                // global curve is a circle. Projected into the side surface, it
                // is going to be a line either way.
                let path =
                    SurfacePath::Line(Line::from_points_with_line_coords(
                        points_curve_and_surface,
                    ));

                Curve::new(surface, path, global).insert(objects)
            };

            let global = GlobalEdge::new(
                curve.global_form().clone(),
                surface_vertices
                    .clone()
                    .map(|surface_vertex| surface_vertex.global_form().clone()),
            )
            .insert(objects);

            let vertices = bottom_vertices
                .each_ref_ext()
                .into_iter_fixed()
                .zip(surface_vertices)
                .collect::<[_; 2]>()
                .map(|(vertex, surface_form)| {
                    Vertex::new(vertex.position(), curve.clone(), surface_form)
                        .insert(objects)
                });

            HalfEdge::new(vertices, global).insert(objects)
        };

        let cycle = {
            let a = bottom_edge;
            let [d, b] = side_edges;
            let c = top_edge;

            let mut edges = [a, b, c, d];

            // Make sure that edges are oriented correctly.
            let mut i = 0;
            while i < edges.len() {
                let j = (i + 1) % edges.len();

                let [_, prev_last] = edges[i].vertices();
                let [next_first, _] = edges[j].vertices();

                // Need to compare surface forms here, as the global forms might
                // be coincident when sweeping circles, despite the vertices
                // being different!
                if prev_last.surface_form().id()
                    != next_first.surface_form().id()
                {
                    edges[j] = edges[j].clone().reverse(objects);
                }

                i += 1;
            }

            Cycle::new(edges).insert(objects)
        };

        let face = PartialFace {
            exterior: Partial::from(cycle),
            color: Some(color),
            ..Default::default()
        };
        face.build(objects).insert(objects)
    }

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Converts to this type from the input type.
The type representing the partial variant of this object
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
Insert the object into its respective store
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Transform the object using the provided cache
Transform the object
Translate the object Read more
Rotate the object Read more
The error that validation of the implementing type can result in
Validate the object
Validate the object using default configuration

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
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Creates owned data from borrowed data, usually by cloning. Read more
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