pub struct SurfaceGeometry {
    pub u: GlobalPath,
    pub v: Vector<3>,
}
Expand description

The geometry that defines a surface

Fields§

§u: GlobalPath

The u-axis of the surface

§v: Vector<3>

The v-axis of the surface

Implementations§

Convert a point in surface coordinates to model coordinates

Examples found in repository?
src/builder/vertex.rs (line 53)
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    fn infer_global_position(&mut self) -> Point<3> {
        let position_surface = self
            .position
            .expect("Can't infer global position without surface position");
        let surface = self
            .surface
            .read()
            .geometry
            .expect("Can't infer global position without surface geometry");

        let position_global =
            surface.point_from_surface_coords(position_surface);
        self.global_form.write().position = Some(position_global);

        position_global
    }
More examples
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src/validate/vertex.rs (line 162)
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    fn check_position(
        surface_vertex: &SurfaceVertex,
        config: &ValidationConfig,
    ) -> Result<(), Self> {
        let surface_position_as_global = surface_vertex
            .surface()
            .geometry()
            .point_from_surface_coords(surface_vertex.position());
        let global_position = surface_vertex.global_form().position();

        let distance = surface_position_as_global.distance_to(&global_position);

        if distance > config.identical_max_distance {
            return Err(Self::PositionMismatch {
                surface_vertex: surface_vertex.clone(),
                global_vertex: surface_vertex.global_form().clone_object(),
                surface_position_as_global,
                distance,
            });
        }

        Ok(())
    }
src/algorithms/sweep/curve.rs (line 53)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        _: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        match self.surface().geometry().u {
            GlobalPath::Circle(_) => {
                // Sweeping a `Curve` creates a `Surface`. The u-axis of that
                // `Surface` is a `GlobalPath`, which we are computing below.
                // That computation might or might not work with an arbitrary
                // surface. Probably not, but I'm not sure.
                //
                // What definitely won't work, is computing the bottom edge of
                // the sweep. The edge sweeping code currently assumes that the
                // bottom edge is a line (which is true when sweeping from a
                // flat surface). But is the surface we're sweeping from is
                // curved, there's simply no way to represent the curve of the
                // resulting bottom edge.
                todo!(
                    "Sweeping a curve that is defined on a curved surface is \
                    not supported yet."
                )
            }
            GlobalPath::Line(_) => {
                // We're sweeping from a curve on a flat surface, which is
                // supported. Carry on.
            }
        }

        let u = match self.path() {
            SurfacePath::Circle(circle) => {
                let center = self
                    .surface()
                    .geometry()
                    .point_from_surface_coords(circle.center());
                let a = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(circle.a());
                let b = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(circle.b());

                let circle = Circle::new(center, a, b);

                GlobalPath::Circle(circle)
            }
            SurfacePath::Line(line) => {
                let origin = self
                    .surface()
                    .geometry()
                    .point_from_surface_coords(line.origin());
                let direction = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(line.direction());

                let line = Line::from_origin_and_direction(origin, direction);

                GlobalPath::Line(line)
            }
        };

        PartialSurface::from_axes(u, path)
            .build(objects)
            .insert(objects)
    }
src/algorithms/approx/curve.rs (line 94)
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fn approx_global_curve(
    curve: &Curve,
    range: RangeOnPath,
    tolerance: impl Into<Tolerance>,
) -> GlobalCurveApprox {
    // There are different cases of varying complexity. Circles are the hard
    // part here, as they need to be approximated, while lines don't need to be.
    //
    // This will probably all be unified eventually, as `SurfacePath` and
    // `GlobalPath` grow APIs that are better suited to implementing this code
    // in a more abstract way.
    let points = match (curve.path(), curve.surface().geometry().u) {
        (SurfacePath::Circle(_), GlobalPath::Circle(_)) => {
            todo!(
                "Approximating a circle on a curved surface not supported yet."
            )
        }
        (SurfacePath::Circle(_), GlobalPath::Line(_)) => {
            (curve.path(), range)
                .approx_with_cache(tolerance, &mut ())
                .into_iter()
                .map(|(point_curve, point_surface)| {
                    // We're throwing away `point_surface` here, which is a bit
                    // weird, as we're recomputing it later (outside of this
                    // function).
                    //
                    // It should be fine though:
                    //
                    // 1. We're throwing this version away, so there's no danger
                    //    of inconsistency between this and the later version.
                    // 2. This version should have been computed using the same
                    //    path and parameters and the later version will be, so
                    //    they should be the same anyway.
                    // 3. Not all other cases handled in this function have a
                    //    surface point available, so it needs to be computed
                    //    later anyway, in the general case.

                    let point_global = curve
                        .surface()
                        .geometry()
                        .point_from_surface_coords(point_surface);
                    (point_curve, point_global)
                })
                .collect()
        }
        (SurfacePath::Line(line), _) => {
            let range_u =
                RangeOnPath::from(range.boundary.map(|point_curve| {
                    [curve.path().point_from_path_coords(point_curve).u]
                }));

            let approx_u = (curve.surface().geometry().u, range_u)
                .approx_with_cache(tolerance, &mut ());

            let mut points = Vec::new();
            for (u, _) in approx_u {
                let t = (u.t - line.origin().u) / line.direction().u;
                let point_surface = curve.path().point_from_path_coords([t]);
                let point_global = curve
                    .surface()
                    .geometry()
                    .point_from_surface_coords(point_surface);
                points.push((u, point_global));
            }

            points
        }
    };

    let points = points
        .into_iter()
        .map(|(point_curve, point_global)| {
            ApproxPoint::new(point_curve, point_global)
        })
        .collect();
    GlobalCurveApprox { points }
}

Convert a vector in surface coordinates to model coordinates

Examples found in repository?
src/algorithms/sweep/curve.rs (line 57)
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    fn sweep_with_cache(
        self,
        path: impl Into<Vector<3>>,
        _: &mut SweepCache,
        objects: &mut Service<Objects>,
    ) -> Self::Swept {
        match self.surface().geometry().u {
            GlobalPath::Circle(_) => {
                // Sweeping a `Curve` creates a `Surface`. The u-axis of that
                // `Surface` is a `GlobalPath`, which we are computing below.
                // That computation might or might not work with an arbitrary
                // surface. Probably not, but I'm not sure.
                //
                // What definitely won't work, is computing the bottom edge of
                // the sweep. The edge sweeping code currently assumes that the
                // bottom edge is a line (which is true when sweeping from a
                // flat surface). But is the surface we're sweeping from is
                // curved, there's simply no way to represent the curve of the
                // resulting bottom edge.
                todo!(
                    "Sweeping a curve that is defined on a curved surface is \
                    not supported yet."
                )
            }
            GlobalPath::Line(_) => {
                // We're sweeping from a curve on a flat surface, which is
                // supported. Carry on.
            }
        }

        let u = match self.path() {
            SurfacePath::Circle(circle) => {
                let center = self
                    .surface()
                    .geometry()
                    .point_from_surface_coords(circle.center());
                let a = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(circle.a());
                let b = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(circle.b());

                let circle = Circle::new(center, a, b);

                GlobalPath::Circle(circle)
            }
            SurfacePath::Line(line) => {
                let origin = self
                    .surface()
                    .geometry()
                    .point_from_surface_coords(line.origin());
                let direction = self
                    .surface()
                    .geometry()
                    .vector_from_surface_coords(line.direction());

                let line = Line::from_origin_and_direction(origin, direction);

                GlobalPath::Line(line)
            }
        };

        PartialSurface::from_axes(u, path)
            .build(objects)
            .insert(objects)
    }

Transform the surface geometry

Examples found in repository?
src/algorithms/transform/surface.rs (line 17)
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    fn transform_with_cache(
        self,
        transform: &Transform,
        _: &mut Service<Objects>,
        _: &mut TransformCache,
    ) -> Self {
        let geometry = self.geometry().transform(transform);
        Self::new(geometry)
    }

Trait Implementations§

Returns a copy of the value. Read more
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This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

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