pub struct Service<S: State> { /* private fields */ }Expand description
A service that controls access to some state
Service is a generic wrapper around some state, as well as code that knows
how to operate on that state. It processes commands, changes the state based
on those command, and produces events that capture these changes. These
events are stored, providing a log of all changes to the state, and can be
replayed later to re-create the state at any point in time.
The wrapped state must implement State, which defines the type of
command that this service processes, and the type of event that captures
state changes. It also defines methods that operate on the state, commands,
and events.
Implementations of State might also define an extension trait for a
specific Service<MyState>, to provide a convenient API to callers.
This design takes inspiration from, and uses the nomenclature of, this article: https://thinkbeforecoding.com/post/2021/12/17/functional-event-sourcing-decider
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Auto Trait Implementations§
impl<S> !RefUnwindSafe for Service<S>
impl<S> !Send for Service<S>
impl<S> !Sync for Service<S>
impl<S> Unpin for Service<S>where
S: Unpin,
<S as State>::Event: Unpin,
impl<S> !UnwindSafe for Service<S>
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