Struct fj_kernel::services::Service

source ·
pub struct Service<S: State> { /* private fields */ }
Expand description

A service that controls access to some state

Service is a generic wrapper around some state, as well as code that knows how to operate on that state. It processes commands, changes the state based on those command, and produces events that capture these changes. These events are stored, providing a log of all changes to the state, and can be replayed later to re-create the state at any point in time.

The wrapped state must implement State, which defines the type of command that this service processes, and the type of event that captures state changes. It also defines methods that operate on the state, commands, and events.

Implementations of State might also define an extension trait for a specific Service<MyState>, to provide a convenient API to callers.

This design takes inspiration from, and uses the nomenclature of, this article: https://thinkbeforecoding.com/post/2021/12/17/functional-event-sourcing-decider

Implementations§

Create an instance of Service

Add a subscriber

Execute a command

The command is executed synchronously. When this method returns, the state has been updated and any events have been logged.

Access the events

Replay the provided events on the given state

Trait Implementations§

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Insert an object

Auto Trait Implementations§

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