pub struct Mesh<V> { /* private fields */ }
Expand description

A triangle mesh

Implementations

Construct a new instance of Mesh

Add a vertex to the mesh

Determine whether the mesh contains the provided triangle

Returns true, if a triangle with any combination of the provided points is part of the mesh.

Access the vertices of the mesh

Access the indices of the mesh

Access the triangles of the mesh

Add a triangle to the mesh

Trait Implementations

Returns the “default value” for a type. Read more

Auto Trait Implementations

Blanket Implementations

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The inclusion map: converts self to the equivalent element of its superset.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.