Struct fj_core::objects::Face

source ·
pub struct Face { /* private fields */ }
Expand description

A face of a shape

A Face is a bounded area of a Surface, the Surface itself being an infinite 2-dimensional object in 3D space. Faces are bound by one exterior cycle, which defines the outer boundary, and an arbitrary number of interior cycles (i.e. holes).

Face has a defined orientation, a front and a back side. When faces are combined into Shells, the face orientation defines what is inside and outside of the shell. This stands in contrast to Surface, which has no defined orientation.

You can look at a Face from two directions: front and back. The winding of the exterior cycle will be clockwise or counter-clockwise, depending on your perspective. The front side of the face, is the side where from which the exterior cycle appear counter-clockwise.

Interior cycles must have the opposite winding of the exterior cycle, meaning on the front side of the face, they must appear clockwise. This means that all HalfEdges that bound a Face have the interior of the face on their left side (on the face’s front side).

Implementations§

source§

impl Face

source

pub fn new(surface: Handle<Surface>, region: Handle<Region>) -> Self

Construct an instance of Face

source

pub fn surface(&self) -> &Handle<Surface>

Access the surface of the face

source

pub fn region(&self) -> &Handle<Region>

Access the region of the face

source

pub fn coord_handedness(&self, geometry: &Geometry) -> Handedness

Determine handed-ness of the face’s front-side coordinate system

A face is defined on a surface, which has a coordinate system. Since surfaces aren’t considered to have an orientation, their coordinate system can be considered to be left-handed or right-handed, depending on which side of the surface you’re looking at.

Faces do have an orientation, meaning they have definite front and back sides. The front side is the side, where the face’s exterior cycle is wound counter-clockwise.

Trait Implementations§

source§

impl AllHalfEdgesWithSurface for Face

source§

fn all_half_edges_with_surface( &self, result: &mut Vec<(Handle<HalfEdge>, Handle<Surface>)> )

Access all half-edges of the object, and the surface they’re on
source§

impl Approx for &Face

§

type Approximation = FaceApprox

The approximation of the object
§

type Cache = HalfEdgeApproxCache

The cache used to cache approximation results
source§

fn approx_with_cache( self, tolerance: impl Into<Tolerance>, cache: &mut Self::Cache, core: &mut Core ) -> Self::Approximation

Approximate the object, using the provided cache Read more
source§

fn approx( self, tolerance: impl Into<Tolerance>, core: &mut Core ) -> Self::Approximation

Approximate the object Read more
source§

impl BoundingVerticesOfHalfEdge for Face

source§

fn bounding_vertices_of_half_edge( &self, half_edge: &Handle<HalfEdge> ) -> Option<CurveBoundary<Vertex>>

Determine the bounding vertices of a half-edge Read more
source§

impl BoundingVolume<3> for Face

source§

fn aabb(&self, geometry: &Geometry) -> Option<Aabb<3>>

Compute an axis-aligned bounding box (AABB) Read more
source§

impl BuildFace for Face

source§

fn unbound(surface: Handle<Surface>, core: &mut Core) -> Face

Build a face with an empty exterior, no interiors, and no color
source§

fn circle( surface: Handle<Surface>, center: impl Into<Point<2>>, radius: impl Into<Scalar>, core: &mut Core ) -> Face

Build a circle
source§

fn triangle(points: [impl Into<Point<3>>; 3], core: &mut Core) -> Polygon<3>

Build a triangle
source§

fn polygon<P, Ps>(surface: Handle<Surface>, points: Ps, core: &mut Core) -> Face
where P: Into<Point<2>>, Ps: IntoIterator<Item = P>, Ps::IntoIter: Clone + ExactSizeIterator,

Build a polygon
source§

impl Clone for Face

source§

fn clone(&self) -> Face

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Face

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl From<Face> for AnyObject<Bare>

source§

fn from(object: Face) -> Self

Converts to this type from the input type.
source§

impl Hash for Face

source§

fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
source§

impl Insert for Face

§

type Inserted = Handle<Face>

The type of Self, once it has been inserted Read more
source§

fn insert(self, core: &mut Core) -> Self::Inserted

Insert the object into its respective store Read more
source§

impl IsObject for Face

§

type BareObject = Face

The type of the bare object
source§

impl Ord for Face

source§

fn cmp(&self, other: &Face) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
1.21.0 · source§

fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
1.50.0 · source§

fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized + PartialOrd,

Restrict a value to a certain interval. Read more
source§

impl PartialEq for Face

source§

fn eq(&self, other: &Face) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl PartialOrd for Face

source§

fn partial_cmp(&self, other: &Face) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
1.0.0 · source§

fn lt(&self, other: &Rhs) -> bool

This method tests less than (for self and other) and is used by the < operator. Read more
1.0.0 · source§

fn le(&self, other: &Rhs) -> bool

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
1.0.0 · source§

fn gt(&self, other: &Rhs) -> bool

This method tests greater than (for self and other) and is used by the > operator. Read more
1.0.0 · source§

fn ge(&self, other: &Rhs) -> bool

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
source§

impl ReplaceCurve for Face

source§

fn replace_curve( &self, original: &Handle<Curve>, replacement: Handle<Curve>, core: &mut Core ) -> ReplaceOutput<Self, Self::BareObject>

Replace the curve
source§

impl ReplaceHalfEdge for Face

source§

fn replace_half_edge<const N: usize>( &self, original: &Handle<HalfEdge>, replacements: [Handle<HalfEdge>; N], core: &mut Core ) -> ReplaceOutput<Self, Self::BareObject>

Replace the half-edge
source§

impl ReplaceVertex for Face

source§

fn replace_vertex( &self, original: &Handle<Vertex>, replacement: Handle<Vertex>, core: &mut Core ) -> ReplaceOutput<Self, Self::BareObject>

Replace the vertex
source§

impl Reverse for Face

source§

fn reverse(&self, core: &mut Core) -> Self

Reverse the direction/orientation of the object
source§

impl ReverseCurveCoordinateSystems for Face

source§

fn reverse_curve_coordinate_systems(&self, core: &mut Core) -> Self

Reverse the direction of the curve coordinate systems within an object Read more
source§

impl TransformObject for Face

source§

fn transform_with_cache( &self, transform: &Transform, core: &mut Core, cache: &mut TransformCache ) -> Self

Transform the object using the provided cache
source§

fn transform(&self, transform: &Transform, core: &mut Core) -> Self

Transform the object
source§

fn translate(&self, offset: impl Into<Vector<3>>, core: &mut Core) -> Self

Translate the object Read more
source§

fn rotate(&self, axis_angle: impl Into<Vector<3>>, core: &mut Core) -> Self

Rotate the object Read more
source§

impl UpdateFace for Face

source§

fn update_region<T>( &self, update: impl FnOnce(&Handle<Region>, &mut Core) -> T, core: &mut Core ) -> Self
where T: Insert<Inserted = Handle<Region>>,

Update the region of the face
source§

impl Validate for Face

source§

fn validate( &self, config: &ValidationConfig, errors: &mut Vec<ValidationError>, geometry: &Geometry )

Validate the object
source§

fn validate_and_return_first_error( &self, geometry: &Geometry ) -> Result<(), ValidationError>

Validate the object using default config and return on first error
source§

impl ValidationCheck<Face> for FaceHasNoBoundary

source§

fn check( object: &Face, _: &Geometry, _: &ValidationConfig ) -> impl Iterator<Item = Self>

Run the validation check on the implementing object
source§

fn check_and_return_first_error( object: &T, geometry: &Geometry ) -> Result<(), Self>

Convenience method to run the check return the first error Read more
source§

fn check_and_expect_one_error(object: &T, geometry: &Geometry) -> Self
where Self: Display,

Convenience method to run the check and expect one error Read more
source§

impl Eq for Face

source§

impl StructuralPartialEq for Face

Auto Trait Implementations§

§

impl Freeze for Face

§

impl !RefUnwindSafe for Face

§

impl Send for Face

§

impl Sync for Face

§

impl Unpin for Face

§

impl !UnwindSafe for Face

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

source§

fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,