Struct fj_core::operations::build::Polygon
source · pub struct Polygon<const D: usize, I: IsInserted = IsInsertedNo> {
pub face: I::T<Face>,
pub half_edges: [Handle<HalfEdge>; D],
pub vertices: [Handle<Vertex>; D],
}Expand description
A polygon
Implementation Note
Currently code that deals with Polygon might assume that the polygon has
no holes. Unless you create a Polygon yourself, or modify a Polygon’s
face field to have interior cycles, this should not affect you.
Fields§
§face: I::T<Face>The face that forms the polygon
half_edges: [Handle<HalfEdge>; D]The half-edges of the polygon
vertices: [Handle<Vertex>; D]The vertices of the polygon
Implementations§
source§impl<const D: usize, I: IsInserted> Polygon<D, I>
impl<const D: usize, I: IsInserted> Polygon<D, I>
sourcepub fn replace_face(&self, face: I::T<Face>) -> Self
pub fn replace_face(&self, face: I::T<Face>) -> Self
Replace the face of the polygon
Returns a new instance of Polygon with the replaced face. Also updates
the other fields of Polygon to match the new face.
Trait Implementations§
source§impl<const D: usize> ReverseCurveCoordinateSystems for Polygon<D, IsInsertedNo>
impl<const D: usize> ReverseCurveCoordinateSystems for Polygon<D, IsInsertedNo>
source§fn reverse_curve_coordinate_systems(&self, services: &mut Services) -> Self
fn reverse_curve_coordinate_systems(&self, services: &mut Services) -> Self
Reverse the direction of the curve coordinate systems within an object Read more
source§impl<const D: usize> ReverseCurveCoordinateSystems for Polygon<D, IsInsertedYes>
impl<const D: usize> ReverseCurveCoordinateSystems for Polygon<D, IsInsertedYes>
source§fn reverse_curve_coordinate_systems(&self, services: &mut Services) -> Self
fn reverse_curve_coordinate_systems(&self, services: &mut Services) -> Self
Reverse the direction of the curve coordinate systems within an object Read more
Auto Trait Implementations§
impl<const D: usize, I = IsInsertedNo> !RefUnwindSafe for Polygon<D, I>
impl<const D: usize, I> Send for Polygon<D, I>
impl<const D: usize, I> Sync for Polygon<D, I>
impl<const D: usize, I> Unpin for Polygon<D, I>
impl<const D: usize, I = IsInsertedNo> !UnwindSafe for Polygon<D, I>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.