pub enum Object<F: Form> {
Cycle(F::Form<Cycle>),
Face(F::Form<Face>),
GlobalEdge(F::Form<GlobalEdge>),
HalfEdge(F::Form<HalfEdge>),
Region(F::Form<Region>),
Shell(F::Form<Shell>),
Sketch(F::Form<Sketch>),
Solid(F::Form<Solid>),
Surface(F::Form<Surface>),
Vertex(F::Form<Vertex>),
}Expand description
An object
This enum is generic over the form that the object takes. An
Object<Bare> contains bare objects, like Curve. An
Object<BehindHandle> contains handles, like Handle<Curve>.
Variants§
Cycle(F::Form<Cycle>)
A cycle
Face(F::Form<Face>)
A face
GlobalEdge(F::Form<GlobalEdge>)
A global edge
HalfEdge(F::Form<HalfEdge>)
A half-edge
Region(F::Form<Region>)
A region
Shell(F::Form<Shell>)
A shell
Sketch(F::Form<Sketch>)
A sketch
Solid(F::Form<Solid>)
A solid
Surface(F::Form<Surface>)
A surface
Vertex(F::Form<Vertex>)
A vertex
Implementations§
source§impl Object<BehindHandle>
impl Object<BehindHandle>
source§impl Object<WithHandle>
impl Object<WithHandle>
sourcepub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
pub fn insert(self, objects: &mut Objects) -> Object<BehindHandle>
Insert the object into its respective store
Trait Implementations§
source§impl<F: Clone + Form> Clone for Object<F>where
F::Form<Cycle>: Clone,
F::Form<Face>: Clone,
F::Form<GlobalEdge>: Clone,
F::Form<HalfEdge>: Clone,
F::Form<Region>: Clone,
F::Form<Shell>: Clone,
F::Form<Sketch>: Clone,
F::Form<Solid>: Clone,
F::Form<Surface>: Clone,
F::Form<Vertex>: Clone,
impl<F: Clone + Form> Clone for Object<F>where F::Form<Cycle>: Clone, F::Form<Face>: Clone, F::Form<GlobalEdge>: Clone, F::Form<HalfEdge>: Clone, F::Form<Region>: Clone, F::Form<Shell>: Clone, F::Form<Sketch>: Clone, F::Form<Solid>: Clone, F::Form<Surface>: Clone, F::Form<Vertex>: Clone,
source§impl<F: Debug + Form> Debug for Object<F>where
F::Form<Cycle>: Debug,
F::Form<Face>: Debug,
F::Form<GlobalEdge>: Debug,
F::Form<HalfEdge>: Debug,
F::Form<Region>: Debug,
F::Form<Shell>: Debug,
F::Form<Sketch>: Debug,
F::Form<Solid>: Debug,
F::Form<Surface>: Debug,
F::Form<Vertex>: Debug,
impl<F: Debug + Form> Debug for Object<F>where F::Form<Cycle>: Debug, F::Form<Face>: Debug, F::Form<GlobalEdge>: Debug, F::Form<HalfEdge>: Debug, F::Form<Region>: Debug, F::Form<Shell>: Debug, F::Form<Sketch>: Debug, F::Form<Solid>: Debug, F::Form<Surface>: Debug, F::Form<Vertex>: Debug,
source§impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
impl From<(Handle<GlobalEdge>, GlobalEdge)> for Object<WithHandle>
source§fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
fn from((handle, object): (Handle<GlobalEdge>, GlobalEdge)) -> Self
Converts to this type from the input type.
source§impl From<GlobalEdge> for Object<Bare>
impl From<GlobalEdge> for Object<Bare>
source§fn from(object: GlobalEdge) -> Self
fn from(object: GlobalEdge) -> Self
Converts to this type from the input type.
source§impl From<Handle<GlobalEdge>> for Object<BehindHandle>
impl From<Handle<GlobalEdge>> for Object<BehindHandle>
source§fn from(object: Handle<GlobalEdge>) -> Self
fn from(object: Handle<GlobalEdge>) -> Self
Converts to this type from the input type.
source§impl From<Object<WithHandle>> for Object<BehindHandle>
impl From<Object<WithHandle>> for Object<BehindHandle>
source§fn from(object: Object<WithHandle>) -> Self
fn from(object: Object<WithHandle>) -> Self
Converts to this type from the input type.
source§impl<F: Ord + Form> Ord for Object<F>where
F::Form<Cycle>: Ord,
F::Form<Face>: Ord,
F::Form<GlobalEdge>: Ord,
F::Form<HalfEdge>: Ord,
F::Form<Region>: Ord,
F::Form<Shell>: Ord,
F::Form<Sketch>: Ord,
F::Form<Solid>: Ord,
F::Form<Surface>: Ord,
F::Form<Vertex>: Ord,
impl<F: Ord + Form> Ord for Object<F>where F::Form<Cycle>: Ord, F::Form<Face>: Ord, F::Form<GlobalEdge>: Ord, F::Form<HalfEdge>: Ord, F::Form<Region>: Ord, F::Form<Shell>: Ord, F::Form<Sketch>: Ord, F::Form<Solid>: Ord, F::Form<Surface>: Ord, F::Form<Vertex>: Ord,
source§impl<F: PartialEq + Form> PartialEq<Object<F>> for Object<F>where
F::Form<Cycle>: PartialEq,
F::Form<Face>: PartialEq,
F::Form<GlobalEdge>: PartialEq,
F::Form<HalfEdge>: PartialEq,
F::Form<Region>: PartialEq,
F::Form<Shell>: PartialEq,
F::Form<Sketch>: PartialEq,
F::Form<Solid>: PartialEq,
F::Form<Surface>: PartialEq,
F::Form<Vertex>: PartialEq,
impl<F: PartialEq + Form> PartialEq<Object<F>> for Object<F>where F::Form<Cycle>: PartialEq, F::Form<Face>: PartialEq, F::Form<GlobalEdge>: PartialEq, F::Form<HalfEdge>: PartialEq, F::Form<Region>: PartialEq, F::Form<Shell>: PartialEq, F::Form<Sketch>: PartialEq, F::Form<Solid>: PartialEq, F::Form<Surface>: PartialEq, F::Form<Vertex>: PartialEq,
source§impl<F: PartialOrd + Form> PartialOrd<Object<F>> for Object<F>where
F::Form<Cycle>: PartialOrd,
F::Form<Face>: PartialOrd,
F::Form<GlobalEdge>: PartialOrd,
F::Form<HalfEdge>: PartialOrd,
F::Form<Region>: PartialOrd,
F::Form<Shell>: PartialOrd,
F::Form<Sketch>: PartialOrd,
F::Form<Solid>: PartialOrd,
F::Form<Surface>: PartialOrd,
F::Form<Vertex>: PartialOrd,
impl<F: PartialOrd + Form> PartialOrd<Object<F>> for Object<F>where F::Form<Cycle>: PartialOrd, F::Form<Face>: PartialOrd, F::Form<GlobalEdge>: PartialOrd, F::Form<HalfEdge>: PartialOrd, F::Form<Region>: PartialOrd, F::Form<Shell>: PartialOrd, F::Form<Sketch>: PartialOrd, F::Form<Solid>: PartialOrd, F::Form<Surface>: PartialOrd, F::Form<Vertex>: PartialOrd,
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self and other) and is used by the <=
operator. Read moreimpl<F: Eq + Form> Eq for Object<F>where F::Form<Cycle>: Eq, F::Form<Face>: Eq, F::Form<GlobalEdge>: Eq, F::Form<HalfEdge>: Eq, F::Form<Region>: Eq, F::Form<Shell>: Eq, F::Form<Sketch>: Eq, F::Form<Solid>: Eq, F::Form<Surface>: Eq, F::Form<Vertex>: Eq,
impl<F: Form> StructuralEq for Object<F>
impl<F: Form> StructuralPartialEq for Object<F>
Auto Trait Implementations§
impl<F> RefUnwindSafe for Object<F>where <F as Form>::Form<Cycle>: RefUnwindSafe, <F as Form>::Form<HalfEdge>: RefUnwindSafe, <F as Form>::Form<GlobalEdge>: RefUnwindSafe, <F as Form>::Form<Face>: RefUnwindSafe, <F as Form>::Form<Region>: RefUnwindSafe, <F as Form>::Form<Shell>: RefUnwindSafe, <F as Form>::Form<Sketch>: RefUnwindSafe, <F as Form>::Form<Solid>: RefUnwindSafe, <F as Form>::Form<Surface>: RefUnwindSafe, <F as Form>::Form<Vertex>: RefUnwindSafe,
impl<F> Send for Object<F>where <F as Form>::Form<Cycle>: Send, <F as Form>::Form<HalfEdge>: Send, <F as Form>::Form<GlobalEdge>: Send, <F as Form>::Form<Face>: Send, <F as Form>::Form<Region>: Send, <F as Form>::Form<Shell>: Send, <F as Form>::Form<Sketch>: Send, <F as Form>::Form<Solid>: Send, <F as Form>::Form<Surface>: Send, <F as Form>::Form<Vertex>: Send,
impl<F> Sync for Object<F>where <F as Form>::Form<Cycle>: Sync, <F as Form>::Form<HalfEdge>: Sync, <F as Form>::Form<GlobalEdge>: Sync, <F as Form>::Form<Face>: Sync, <F as Form>::Form<Region>: Sync, <F as Form>::Form<Shell>: Sync, <F as Form>::Form<Sketch>: Sync, <F as Form>::Form<Solid>: Sync, <F as Form>::Form<Surface>: Sync, <F as Form>::Form<Vertex>: Sync,
impl<F> Unpin for Object<F>where <F as Form>::Form<Cycle>: Unpin, <F as Form>::Form<HalfEdge>: Unpin, <F as Form>::Form<GlobalEdge>: Unpin, <F as Form>::Form<Face>: Unpin, <F as Form>::Form<Region>: Unpin, <F as Form>::Form<Shell>: Unpin, <F as Form>::Form<Sketch>: Unpin, <F as Form>::Form<Solid>: Unpin, <F as Form>::Form<Surface>: Unpin, <F as Form>::Form<Vertex>: Unpin,
impl<F> UnwindSafe for Object<F>where <F as Form>::Form<Cycle>: UnwindSafe, <F as Form>::Form<HalfEdge>: UnwindSafe, <F as Form>::Form<GlobalEdge>: UnwindSafe, <F as Form>::Form<Face>: UnwindSafe, <F as Form>::Form<Region>: UnwindSafe, <F as Form>::Form<Shell>: UnwindSafe, <F as Form>::Form<Sketch>: UnwindSafe, <F as Form>::Form<Solid>: UnwindSafe, <F as Form>::Form<Surface>: UnwindSafe, <F as Form>::Form<Vertex>: UnwindSafe,
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.