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View

Struct View 

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pub struct View<'a, S>
where S: AppState,
{ pub state: &'a S, pub runtime: &'a RuntimeState, pub env: &'a Env, pub layout: Option<&'a LayoutSnapshot>, }
Expand description

Read-only access to application state and environment during widget building.

View is the primary way widgets read data. It is parameterised over the concrete AppState type S, giving type-safe access to state while also exposing the theme, i18n registry, layout snapshot from the previous frame, and animation values.

§Example

fn build(&self, _ctx: &mut BuildCtx<MyState>, view: &View<MyState>) -> Node {
    let name = &view.state.user_name;
    let theme = view.theme();
    Text::new(format!("Hello, {}!", name))
        .color(theme.tokens.colors.primary)
        .into_node()
}

Fields§

§state: &'a S

Reference to the current application state.

§runtime: &'a RuntimeState

Runtime interaction, scroll, text-edit, and animation state.

§env: &'a Env

Environment (theme, i18n, viewport size, locale).

§layout: Option<&'a LayoutSnapshot>

Layout snapshot from the previous frame, if available.

Implementations§

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impl<'a, S> View<'a, S>
where S: AppState,

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pub fn new( state: &'a S, runtime: &'a RuntimeState, env: &'a Env, layout: Option<&'a LayoutSnapshot>, ) -> View<'a, S>

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pub fn theme(&self) -> &Theme

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pub fn i18n(&self) -> &I18nRegistry

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pub fn get_rect(&self, id: WidgetNodeId) -> Option<LayoutRect>

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pub fn get_constraints(&self, id: WidgetNodeId) -> Option<BoxConstraints>

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pub fn viewport_size(&self) -> LayoutSize

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pub fn select<T>(&self) -> <T as Selector<S>>::Output
where T: Selector<S>,

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pub fn animation_value( &self, widget_id: WidgetNodeId, property: &AnimationPropertyId, ) -> f32

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pub fn video_state(&self, widget_id: WidgetNodeId) -> Option<&VideoState>

Auto Trait Implementations§

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impl<'a, S> Freeze for View<'a, S>

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impl<'a, S> !RefUnwindSafe for View<'a, S>

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impl<'a, S> Send for View<'a, S>

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impl<'a, S> Sync for View<'a, S>

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impl<'a, S> Unpin for View<'a, S>

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impl<'a, S> UnsafeUnpin for View<'a, S>

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impl<'a, S> !UnwindSafe for View<'a, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
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