pub struct RippleFx {
pub color: Color,
pub opacity: f32,
pub scale: f32,
pub transition: MotionTransition,
pub max_instances: usize,
pub placement: RipplePlacement,
}Expand description
Pointer-origin ripple effect configuration.
Use ripple_effect for the default and chain builder methods to tune it.
ⓘ
let ripple = fission::motion::ripple_effect()
.scale(12.0)
.duration(500)
.ease(fission::motion::MotionEasing::EaseOut);Fields§
§color: ColorRipple color before opacity is applied.
opacity: f32Peak ripple opacity.
scale: f32Final ripple scale relative to the starting circle.
transition: MotionTransitionTiming used for each spawned ripple.
max_instances: usizeMaximum number of ripples kept for one layer.
placement: RipplePlacementWhether ripples draw above or behind the child.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for RippleFx
impl<'de> Deserialize<'de> for RippleFx
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for RippleFx
Auto Trait Implementations§
impl Freeze for RippleFx
impl RefUnwindSafe for RippleFx
impl Send for RippleFx
impl Sync for RippleFx
impl Unpin for RippleFx
impl UnsafeUnpin for RippleFx
impl UnwindSafe for RippleFx
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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