pub struct ViewHandle<S: GlobalState> { /* private fields */ }Implementations§
Source§impl<S: GlobalState> ViewHandle<S>
impl<S: GlobalState> ViewHandle<S>
pub fn state(&self) -> &S
pub fn runtime(&self) -> &RuntimeState
pub fn env(&self) -> &Env
pub fn layout(&self) -> Option<&LayoutSnapshot>
pub fn theme(&self) -> &Theme
pub fn i18n(&self) -> &I18nRegistry
pub fn get_rect(&self, id: WidgetId) -> Option<LayoutRect>
pub fn get_constraints(&self, id: WidgetId) -> Option<BoxConstraints>
pub fn viewport_size(&self) -> LayoutSize
pub fn select<R>(&self, selector: impl FnOnce(&S) -> R) -> R
pub fn select_with<T: Selector<S>>(&self) -> T::Output
pub fn global(&self) -> <S as FissionViewField>::View<'_>where
S: FissionViewField,
pub fn animation_value( &self, widget_id: WidgetId, property: &AnimationPropertyId, ) -> f32
pub fn video_state(&self, widget_id: WidgetId) -> Option<&VideoState>
Trait Implementations§
Source§impl<S: GlobalState> Clone for ViewHandle<S>
impl<S: GlobalState> Clone for ViewHandle<S>
Source§impl<S: Debug + GlobalState> Debug for ViewHandle<S>
impl<S: Debug + GlobalState> Debug for ViewHandle<S>
impl<S: GlobalState> Copy for ViewHandle<S>
Auto Trait Implementations§
impl<S> Freeze for ViewHandle<S>
impl<S> RefUnwindSafe for ViewHandle<S>
impl<S> Send for ViewHandle<S>
impl<S> Sync for ViewHandle<S>
impl<S> Unpin for ViewHandle<S>
impl<S> UnsafeUnpin for ViewHandle<S>
impl<S> UnwindSafe for ViewHandle<S>
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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