pub struct AnimationRequest {
pub property: AnimationPropertyId,
pub from: AnimationStartValue,
pub to: f32,
pub duration_ms: u64,
pub repeat: bool,
pub delay_ms: u64,
pub frame_interval_ms: Option<u64>,
pub easing: EasingFunction,
}Fields§
§property: AnimationPropertyIdThe property to animate.
from: AnimationStartValueStarting value.
to: f32Target value.
duration_ms: u64Duration in milliseconds.
repeat: boolWhether to loop the animation.
delay_ms: u64Delay before the animation starts (in milliseconds).
frame_interval_ms: Option<u64>Optional preferred redraw cadence for this animation (in milliseconds).
This is primarily useful for low-priority repeating effects such as loading indicators that do not need full frame-rate updates.
easing: EasingFunctionTrait Implementations§
Source§impl Clone for AnimationRequest
impl Clone for AnimationRequest
Source§fn clone(&self) -> AnimationRequest
fn clone(&self) -> AnimationRequest
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for AnimationRequest
impl RefUnwindSafe for AnimationRequest
impl Send for AnimationRequest
impl Sync for AnimationRequest
impl Unpin for AnimationRequest
impl UnsafeUnpin for AnimationRequest
impl UnwindSafe for AnimationRequest
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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