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HapticEffects

Struct HapticEffects 

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pub struct HapticEffects<'a, 'b, S: AppState> { /* private fields */ }
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Convenience builder for standard haptic host capabilities.

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impl<'a, 'b, S: AppState> HapticEffects<'a, 'b, S>

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pub fn impact(self, request: HapticImpactRequest) -> EffectBuilder<'a, 'b, S>

Plays impact-style haptic feedback.

Use this for physical-feeling interactions such as completing a drag, snapping to a position, or confirming a strong action. The style field tells the host how heavy the feedback should feel.

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pub fn notification( self, request: HapticNotificationRequest, ) -> EffectBuilder<'a, 'b, S>

Plays notification-style haptic feedback.

Use this to reinforce success, warning, or error states when tactile feedback improves understanding. It should not replace visible or spoken feedback for accessibility.

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pub fn selection(self) -> EffectBuilder<'a, 'b, S>

Plays selection-change haptic feedback.

Use this for picker movement, segmented-control changes, or other repeated selection adjustments where a light tick helps the user track movement.

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pub fn pattern(self, request: HapticPatternRequest) -> EffectBuilder<'a, 'b, S>

Plays a bounded custom haptic pattern.

request.steps contains duration and intensity values. Keep patterns short and meaningful; hosts may reject long, empty, or unsupported patterns.

Auto Trait Implementations§

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impl<'a, 'b, S> Freeze for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> !RefUnwindSafe for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> Send for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> Sync for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> Unpin for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> UnsafeUnpin for HapticEffects<'a, 'b, S>

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impl<'a, 'b, S> !UnwindSafe for HapticEffects<'a, 'b, S>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.