pub struct InteractionStateMap {
pub hovered: HashMap<NodeId, bool>,
pub pressed: HashMap<NodeId, bool>,
pub focused: Option<NodeId>,
pub last_down_point: Option<LayoutPoint>,
}Fields§
§hovered: HashMap<NodeId, bool>§pressed: HashMap<NodeId, bool>§focused: Option<NodeId>§last_down_point: Option<LayoutPoint>Implementations§
Source§impl InteractionStateMap
impl InteractionStateMap
pub fn is_hovered(&self, id: NodeId) -> bool
pub fn is_pressed(&self, id: NodeId) -> bool
pub fn is_focused(&self, id: NodeId) -> bool
pub fn set_hovered(&mut self, id: NodeId, value: bool)
pub fn set_pressed(&mut self, id: NodeId, value: bool)
pub fn set_focused(&mut self, id: Option<NodeId>)
Trait Implementations§
Source§impl Clone for InteractionStateMap
impl Clone for InteractionStateMap
Source§fn clone(&self) -> InteractionStateMap
fn clone(&self) -> InteractionStateMap
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InteractionStateMap
impl Debug for InteractionStateMap
Source§impl Default for InteractionStateMap
impl Default for InteractionStateMap
Source§fn default() -> InteractionStateMap
fn default() -> InteractionStateMap
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for InteractionStateMap
impl RefUnwindSafe for InteractionStateMap
impl Send for InteractionStateMap
impl Sync for InteractionStateMap
impl Unpin for InteractionStateMap
impl UnsafeUnpin for InteractionStateMap
impl UnwindSafe for InteractionStateMap
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.