pub struct Scene3DRenderer { /* private fields */ }Implementations§
Source§impl Scene3DRenderer
impl Scene3DRenderer
pub fn new( device: &Device, width: u32, height: u32, target_format: TextureFormat, ) -> Self
pub fn resize(&mut self, device: &Device, width: u32, height: u32)
pub fn render( &mut self, device: &Device, queue: &Queue, view: &TextureView, scene: &Scene3D, )
pub fn render_in_rect( &mut self, device: &Device, queue: &Queue, view: &TextureView, scene: &Scene3D, viewport: Scene3DViewport, )
Auto Trait Implementations§
impl Freeze for Scene3DRenderer
impl !RefUnwindSafe for Scene3DRenderer
impl Send for Scene3DRenderer
impl Sync for Scene3DRenderer
impl Unpin for Scene3DRenderer
impl UnsafeUnpin for Scene3DRenderer
impl !UnwindSafe for Scene3DRenderer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.